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Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/Interactive')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs10
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs24
2 files changed, 20 insertions, 14 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
index b50121fe..d36cc538 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
@@ -5,13 +5,17 @@ using UnityEngine;
// hitbox击中
public class ConditionHit : ConditionBase
{
- public ConditionHit()
+ IInteractable m_Obj;
+
+ public ConditionHit(IInteractable obj)
{
+ m_Obj = obj;
- }
+ }
public override bool Evaluate()
{
- throw new System.NotImplementedException();
+ bool isHit = m_Obj.IsHit();
+ return isHit;
}
}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
index b4acd71a..8a76528d 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
@@ -2,17 +2,19 @@
using System.Collections.Generic;
using UnityEngine;
-public class ConditionHurt : MonoBehaviour
+// hurtbox被击中
+public class ConditionHurt : ConditionBase
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ IInteractable m_Obj;
- // Update is called once per frame
- void Update()
- {
-
- }
+ public ConditionHurt(IInteractable obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override bool Evaluate()
+ {
+ bool isHit = m_Obj.IsHit();
+ return isHit;
+ }
}