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authorchai <chaifix@163.com>2020-10-13 17:20:14 +0800
committerchai <chaifix@163.com>2020-10-13 17:20:14 +0800
commit71c03c717b189ee0ff0e62d219f02b8ab336c40a (patch)
tree395ce6c55f1876ca6451c706e38a95d0bcbf70a6 /Assets/Scripts/AbilitySystem
parentfc6de82e75310b4c007d80753a5f58e6692f4855 (diff)
+ability system
Diffstat (limited to 'Assets/Scripts/AbilitySystem')
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs61
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs13
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs16
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs40
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs54
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs26
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs31
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs23
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs105
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs14
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs22
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs14
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs29
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/Trigger.cs32
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta11
37 files changed, 748 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Abilities.meta b/Assets/Scripts/AbilitySystem/Abilities.meta
new file mode 100644
index 00000000..4b958769
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 962b8b798c2077c4db88f3828ba14d55
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs
new file mode 100644
index 00000000..330850e2
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 同一个角色同一个时间只能有一个ability
+/// </summary>
+public abstract class AbilityBase
+{
+ protected int m_AbilityID;
+ public int ID
+ {
+ get
+ {
+ return m_AbilityID;
+ }
+ }
+
+ public AbilityBase()
+ {
+ m_AbilityID = UIDManager.Acquire();
+ }
+
+ public virtual void OnInit() { }
+
+ /// <summary>
+ /// 进入当前ability的回调
+ /// </summary>
+ public virtual void OnEnter() { }
+
+ /// <summary>
+ /// 退出当前ability的回调
+ /// </summary>
+ public virtual void OnExit() { }
+
+ /// <summary>
+ /// 当前ability的update函数
+ /// </summary>
+ public virtual void OnUpdate() { }
+
+ /// <summary>
+ /// 过渡到下一个ability的回调
+ /// </summary>
+ /// <param name="to"></param>
+ public virtual void OnTranslate(AbilityBase to) { }
+
+ /// <summary>
+ /// 检测到hitbox碰撞时的回调
+ /// </summary>
+ public virtual void OnHit() { }
+
+ /// <summary>
+ /// 检测到hurtbox碰撞时的回调
+ /// </summary>
+ public virtual void OnHurt() { }
+
+ /// <summary>
+ /// 检测到defendbox碰撞时的回调
+ /// </summary>
+ public virtual void OnDefend() { }
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta
new file mode 100644
index 00000000..79a6b7eb
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a3b3cfab4bd1dd74bb539687535b58f1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
new file mode 100644
index 00000000..39298b6f
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 攻击ability
+/// </summary>
+public class AttackAbilityBase : AbilityBase
+{
+ // 攻击ability默认都会回到idle
+
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta
new file mode 100644
index 00000000..4159d2bc
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: eefcc728a2660c0459b0d79230cc4dec
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs
new file mode 100644
index 00000000..b9a479b5
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DashAbility : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta
new file mode 100644
index 00000000..c246c665
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6d5a31f4a65fbba429d0a2ff3b3a49a4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs
new file mode 100644
index 00000000..79e8fc61
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+/// <summary>
+/// Dodge ability
+/// </summary>
+public class DodgeAbility : AbilityBase
+{
+ public DodgeAbility()
+ {
+
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta
new file mode 100644
index 00000000..e7297a88
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 838e30895704e13479bfb0f5c06229e5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs
new file mode 100644
index 00000000..7a5c00df
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class HurtAbility : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta
new file mode 100644
index 00000000..0e70d0be
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6984a899f4c7f574a8dbffe0372c6c2e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
new file mode 100644
index 00000000..c323d99e
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+public class IdleAbility : AbilityBase
+{
+ /// <summary>
+ /// idle的动画
+ /// </summary>
+ int m_AnimHash;
+
+ /// <summary>
+ /// 在Idle状态时可以切换的ability
+ /// </summary>
+ private List<AbilityTrigger> m_AbilityTriggers;
+
+ public IdleAbility(int hash)
+ : base()
+ {
+ m_AnimHash = hash;
+ }
+
+ public override void OnInit()
+ {
+ base.OnInit();
+ }
+
+ public override void OnUpdate()
+ {
+ foreach(var trigger in m_AbilityTriggers)
+ {
+ if (trigger.Update())
+ break;
+ }
+
+ base.OnUpdate();
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta
new file mode 100644
index 00000000..07d0c292
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta
@@ -0,0 +1,11 @@
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+guid: 367ca0f7efe3fe14baf88eb3ce60a78b
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
new file mode 100644
index 00000000..b2d7356b
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
@@ -0,0 +1,54 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MoveAbility : AbilityBase
+{
+
+ /// <summary>
+ /// 在跑动状态时可以切换的ability
+ /// </summary>
+ private List<AbilityTrigger> m_AbilityTriggers;
+
+ public override void OnInit()
+ {
+
+ }
+
+ public override void OnDefend()
+ {
+ throw new System.NotImplementedException();
+ }
+
+ public override void OnEnter()
+ {
+
+ }
+
+ public override void OnExit()
+ {
+ }
+
+ public override void OnHit()
+ {
+ throw new System.NotImplementedException();
+ }
+
+ public override void OnHurt()
+ {
+ }
+
+ public override void OnTranslate(AbilityBase to)
+ {
+ throw new System.NotImplementedException();
+ }
+
+ public override void OnUpdate()
+ {
+ foreach (var trigger in m_AbilityTriggers)
+ {
+ if (trigger.Update())
+ break;
+ }
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta
new file mode 100644
index 00000000..08b2954c
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta
@@ -0,0 +1,11 @@
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+ userData:
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diff --git a/Assets/Scripts/AbilitySystem/Conditions.meta b/Assets/Scripts/AbilitySystem/Conditions.meta
new file mode 100644
index 00000000..0bfa1b8d
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs
new file mode 100644
index 00000000..b55cacb8
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs
@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 记录之前的ability序列满足某个序列
+/// combo的时候根据当前序列决定combo
+/// </summary>
+public class ConditionAbilitySeq : ConditionBase
+{
+ List<int> m_TargetAbilitySeq = new List<int>();
+
+ public ConditionAbilitySeq(List<int> commandSeq)
+ : base()
+ {
+ m_TargetAbilitySeq = commandSeq;
+ }
+
+ public override bool Evaluate()
+ {
+ // 验证记录的abilitySeq是否满足
+
+
+ throw new System.NotImplementedException();
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta
new file mode 100644
index 00000000..5070f1cc
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7bbf0480c45c29843b8ba41229bb29b1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs
new file mode 100644
index 00000000..019c16a9
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs
@@ -0,0 +1,31 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 动画已经播放完毕
+/// </summary>
+public class ConditionAnimAtEnd : ConditionBase
+{
+ Animator m_Animator;
+ int m_AnimationHash;
+
+ public ConditionAnimAtEnd(Animator animator, int animationHash)
+ : base()
+ {
+ m_Animator = animator;
+ m_AnimationHash = animationHash;
+ }
+
+ public override bool Evaluate()
+ {
+ AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
+ if(info.fullPathHash == m_AnimationHash)
+ {
+ float t = info.normalizedTime;
+ if (t >= 0.99f)
+ return true;
+ }
+ return false;
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta
new file mode 100644
index 00000000..1688dd68
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta
@@ -0,0 +1,11 @@
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+guid: f5cbdf2ebe12b5d46afa21a62609d15c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs
new file mode 100644
index 00000000..c41e17e1
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 某个动画是否播放到了某个时间(归一化了的)范围内
+/// </summary>
+public sealed class ConditionAnimRange : ConditionBase
+{
+ Vector2 m_TimeRange = new Vector2();
+
+ public ConditionAnimRange(float start, float end)
+ {
+ m_TimeRange.Set(start, end);
+
+ }
+
+ public override bool Evaluate()
+ {
+ return false;
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta
new file mode 100644
index 00000000..926a8560
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta
@@ -0,0 +1,11 @@
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+guid: 56b6b5bfaf0d4e147a2f0f1809e7739b
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs
new file mode 100644
index 00000000..c14624ad
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs
@@ -0,0 +1,105 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 触发条件基类
+/// </summary>
+public abstract class ConditionBase
+{
+
+ public ConditionBase()
+ {
+ }
+
+ public abstract bool Evaluate();
+
+}
+
+
+/// <summary>
+/// 总是满足
+/// </summary>
+public sealed class ConditionAlways : ConditionBase
+{
+ public override bool Evaluate()
+ {
+ return true;
+ }
+}
+
+/// <summary>
+/// 总是不满足
+/// </summary>
+public sealed class ConditionAlwaysNot : ConditionBase
+{
+ public override bool Evaluate()
+ {
+ return false;
+ }
+}
+
+/// <summary>
+/// 两个condition都达成才会返回真
+/// </summary>
+public sealed class ConditionAnd : ConditionBase
+{
+ ConditionBase m_FirstCondition, m_LastCondition;
+
+
+ public ConditionAnd(ConditionBase first, ConditionBase last)
+ : base()
+ {
+ m_FirstCondition = first;
+ m_LastCondition = last;
+ }
+
+ public override bool Evaluate()
+ {
+ return m_FirstCondition.Evaluate() && m_LastCondition.Evaluate();
+ }
+}
+
+/// <summary>
+/// 两个condition至少一个达成才会返回真
+/// </summary>
+public sealed class ConditionOr : ConditionBase
+{
+ ConditionBase m_FirstCondition, m_LastCondition;
+
+
+ public ConditionOr(ConditionBase first, ConditionBase last)
+ : base()
+ {
+ m_FirstCondition = first;
+ m_LastCondition = last;
+ }
+
+ public override bool Evaluate()
+ {
+ return m_FirstCondition.Evaluate() || m_LastCondition.Evaluate();
+ }
+}
+
+
+/// <summary>
+/// 两个condition都不达成才会返回真
+/// </summary>
+public sealed class ConditionNone : ConditionBase
+{
+ ConditionBase m_FirstCondition, m_LastCondition;
+
+ public ConditionNone(ConditionBase first, ConditionBase last)
+ : base()
+ {
+ m_FirstCondition = first;
+ m_LastCondition = last;
+ }
+
+ public override bool Evaluate()
+ {
+ return !m_FirstCondition.Evaluate() && !m_LastCondition.Evaluate();
+ }
+}
+
+
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta
new file mode 100644
index 00000000..4c321ffd
--- /dev/null
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@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs
new file mode 100644
index 00000000..7664a891
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 连击操作,综合ConditionAnimRange和ConditionCommand
+/// </summary>
+public class ConditionCombo : ConditionBase
+{
+ public override bool Evaluate()
+ {
+ throw new System.NotImplementedException();
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta
new file mode 100644
index 00000000..45582943
--- /dev/null
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
new file mode 100644
index 00000000..420fecc5
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 按下某个command
+/// </summary>
+public class ConditionCommand : ConditionBase
+{
+ Command m_TargetCommand;
+
+ public ConditionCommand(Command command)
+ {
+ m_TargetCommand = command;
+ }
+
+ public override bool Evaluate()
+ {
+ return false;
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta
new file mode 100644
index 00000000..100638e6
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
new file mode 100644
index 00000000..69570487
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 一个command序列,一般用来触发连击
+/// </summary>
+public class ConditionCommandSeq : ConditionBase
+{
+
+
+ public ConditionCommandSeq()
+ {
+
+ }
+
+ public override bool Evaluate()
+ {
+ throw new System.NotImplementedException();
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta
new file mode 100644
index 00000000..fc77bd3c
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs
new file mode 100644
index 00000000..c047b50c
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 某个角色是否浮空
+/// </summary>
+public class ConditionInair : ConditionBase
+{
+ public override bool Evaluate()
+ {
+ return false;
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta
new file mode 100644
index 00000000..8bbf610f
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diff --git a/Assets/Scripts/AbilitySystem/Triggers.meta b/Assets/Scripts/AbilitySystem/Triggers.meta
new file mode 100644
index 00000000..e21c195a
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Triggers.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
new file mode 100644
index 00000000..34dda3b2
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 在ability的某一帧切换到某个ability的trigger
+/// </summary>
+public class AbilityTrigger : Trigger
+{
+ AbilityBase m_TargetAbility;
+
+ public AbilityTrigger(ConditionBase condition, AbilityBase target)
+ : base(condition)
+ {
+ m_TargetAbility = target;
+ }
+
+ public override bool Update()
+ {
+ // 如果满足条件,切换到下一个ability
+ if (IsFulfilled())
+ {
+
+ return true;
+ }
+ return base.Update();
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta
new file mode 100644
index 00000000..826e50cf
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs
new file mode 100644
index 00000000..178932fd
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs
@@ -0,0 +1,32 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 不同效果的trigger基础这个基类
+/// </summary>
+
+public abstract class Trigger
+{
+ protected ConditionBase m_Condition;
+
+ public Trigger(ConditionBase condition)
+ {
+ m_Condition = condition;
+ }
+
+ protected bool IsFulfilled()
+ {
+ return m_Condition.Evaluate();
+ }
+
+ /// <summary>
+ /// 如果触发执行了,返回true,否则返回false
+ /// </summary>
+ /// <returns></returns>
+ public virtual bool Update()
+ {
+ return false;
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta
new file mode 100644
index 00000000..91d7d1b8
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