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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 在ability的某一帧切换到某个ability的trigger
/// </summary>
public class AbilityTrigger : Trigger
{
AbilityBase m_TargetAbility;
public AbilityTrigger(ConditionBase condition, AbilityBase target)
: base(condition)
{
m_TargetAbility = target;
}
public override bool Update()
{
// 如果满足条件,切换到下一个ability
if (IsFulfilled())
{
return true;
}
return base.Update();
}
}
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