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authorchai <chaifix@163.com>2020-11-16 14:38:55 +0800
committerchai <chaifix@163.com>2020-11-16 14:38:55 +0800
commitac2b469bd76d7d91d10894184cbddad0796ce7bc (patch)
treecd17f7c3820d1ecd8dd5919292784a819d9c925e /Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs
parent6a9c951e2ccbf768c87ed4226565a7117c8e2747 (diff)
*statecontroller
Diffstat (limited to 'Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs')
-rw-r--r--Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs
index 89327951..caa927c8 100644
--- a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs
+++ b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs
@@ -5,17 +5,17 @@ using UnityEngine;
// 基础的切换 state
public class ActionSwitchState : ActionBase
{
- StateSystem m_StateSystem;
+ StateController m_StateController;
StateBase m_TargetState;
- public ActionSwitchState(StateSystem stateSystem, StateBase targetState)
+ public ActionSwitchState(StateController stateSystem, StateBase targetState)
{
- m_StateSystem = stateSystem;
+ m_StateController = stateSystem;
m_TargetState = targetState;
}
public override void Execute()
{
- m_StateSystem.SwitchToState(m_TargetState);
+ m_StateController.SwitchToState(m_TargetState);
}
}