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authorchai <chaifix@163.com>2020-11-02 09:00:15 +0800
committerchai <chaifix@163.com>2020-11-02 09:00:15 +0800
commit64061aee5d7849f348f07b78fc3f96ad7555c147 (patch)
tree77ea9e4dc7a34e7d324c7cc9f2f8d6e978605d8f /Assets/Scripts/Avatar/HitDefination.cs
parente6fc3425078c4997bc035ce3636e9a756e697c4b (diff)
*jump
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diff --git a/Assets/Scripts/Avatar/HitDefination.cs b/Assets/Scripts/Avatar/HitDefination.cs
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+++ b/Assets/Scripts/Avatar/HitDefination.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 一个hit的效果,如果一个attack有多个hit,需要定义多个HitDef
+public class HitDefination
+{
+ public float start = 0f;
+ public float end = 1f; // 触发的开始和结束时间范围,用来处理一个attack多个hit的情况
+
+ public int effectID = 0; // 特效
+ public Transform effectHost = null; // 特效挂点
+ public Vector3 effectPosition; // 特效位置(effectHost为空时生效)
+ public Quaternion effectRotation; // 特效旋转
+ public Vector3 effectScale = Vector3.one; // 特效缩放
+
+
+} \ No newline at end of file