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Diffstat (limited to 'Assets/Scripts/Avatar/HitDefination.cs')
-rw-r--r-- | Assets/Scripts/Avatar/HitDefination.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/Assets/Scripts/Avatar/HitDefination.cs b/Assets/Scripts/Avatar/HitDefination.cs new file mode 100644 index 00000000..1f622b32 --- /dev/null +++ b/Assets/Scripts/Avatar/HitDefination.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 一个hit的效果,如果一个attack有多个hit,需要定义多个HitDef +public class HitDefination +{ + public float start = 0f; + public float end = 1f; // 触发的开始和结束时间范围,用来处理一个attack多个hit的情况 + + public int effectID = 0; // 特效 + public Transform effectHost = null; // 特效挂点 + public Vector3 effectPosition; // 特效位置(effectHost为空时生效) + public Quaternion effectRotation; // 特效旋转 + public Vector3 effectScale = Vector3.one; // 特效缩放 + + +}
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