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authorchai <chaifix@163.com>2021-09-20 22:44:08 +0800
committerchai <chaifix@163.com>2021-09-20 22:44:08 +0800
commitb5645c779a3e3c4ca758400cd9a718a7bc0c2bc6 (patch)
tree828efe2db3a371499e34ee6c2126cdb8d95f2244 /Assets/Scripts/Camera/CustomRenderingPipeline.cs
parent4551d1d12fc3029fcf553cfdeb10402e42de705d (diff)
*command buffer
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diff --git a/Assets/Scripts/Camera/CustomRenderingPipeline.cs b/Assets/Scripts/Camera/CustomRenderingPipeline.cs
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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+// https://docs.unity3d.com/ScriptReference/Rendering.CameraEvent.html
+// 前向渲染的camera events
+// * DepthTexture
+// * DepthNormalTexture
+// * ForwardOpaque
+// * ImageEffectsOpaque
+// * Skybox
+// * ForwardAlpha
+// * ImageEffects
+// * Everything
+
+[Flags]
+public enum ERenderingEvent
+{
+ None = 0,
+ BeforeDepthTexture = 1,
+ BeforeDepthNormalsTexture = 1 << 1,
+ BeforeForwardOpaque = 1 << 2,
+ BeforeImageEffectsOpaque = 1 << 3,
+ BeforeSkybox = 1 << 4,
+ BeforeForwardAlpha = 1 << 5,
+ BeforeImageEffects = 1 << 6,
+ //BeforeEverything = 1 << 7,
+ AfterDepthTexture = 1 << 8,
+ AfterDepthNormalsTexture = 1 << 9,
+ AfterForwardOpaque = 1 << 10,
+ AfterImageEffectsOpaque = 1 << 11,
+ AfterSkybox = 1 << 12,
+ AfterForwardAlpha = 1 << 13,
+ AfterImageEffects = 1 << 14,
+ AfterEverything = 1 << 15,
+}
+
+[RequireComponent(typeof(MainCamera))]
+public class CustomRenderingPipeline : MonoBehaviour
+{
+ public static Dictionary<ERenderingEvent, CameraEvent> RenderingEventToCameraEvent = new Dictionary<ERenderingEvent, CameraEvent> {
+ {ERenderingEvent.BeforeDepthTexture, CameraEvent.BeforeDepthTexture },
+ {ERenderingEvent.BeforeDepthNormalsTexture, CameraEvent.BeforeDepthNormalsTexture },
+ {ERenderingEvent.BeforeForwardOpaque, CameraEvent.BeforeForwardOpaque },
+ {ERenderingEvent.BeforeImageEffectsOpaque, CameraEvent.BeforeImageEffectsOpaque },
+ {ERenderingEvent.BeforeSkybox, CameraEvent.BeforeSkybox },
+ {ERenderingEvent.BeforeForwardAlpha, CameraEvent.BeforeForwardAlpha },
+ {ERenderingEvent.BeforeImageEffects, CameraEvent.BeforeImageEffects },
+ {ERenderingEvent.AfterDepthTexture, CameraEvent.AfterDepthTexture },
+ {ERenderingEvent.AfterDepthNormalsTexture, CameraEvent.AfterDepthNormalsTexture },
+ {ERenderingEvent.AfterForwardOpaque, CameraEvent.AfterForwardOpaque },
+ {ERenderingEvent.AfterImageEffectsOpaque, CameraEvent.AfterImageEffectsOpaque },
+ {ERenderingEvent.AfterSkybox, CameraEvent.AfterSkybox },
+ {ERenderingEvent.AfterForwardAlpha, CameraEvent.AfterForwardAlpha },
+ {ERenderingEvent.AfterImageEffects, CameraEvent.AfterImageEffects },
+ {ERenderingEvent.AfterEverything, CameraEvent.AfterEverything },
+ };
+
+ Camera m_Camera;
+
+ public delegate void RenderEventHandler();
+ public event RenderEventHandler onPreCull;
+ public event RenderEventHandler onPreRender;
+ public event RenderEventHandler onPostRender;
+
+ private void OnEable()
+ {
+ m_Camera = GetComponent<Camera>();
+ }
+
+ private void Start()
+ {
+
+ }
+
+ private void OnPreCull()
+ {
+ onPreCull?.Invoke();
+ }
+
+ private void OnPreRender()
+ {
+ onPreRender?.Invoke();
+ }
+
+ private void OnPostRender()
+ {
+ onPostRender?.Invoke();
+ }
+
+ #region 贴图
+
+ #endregion
+
+
+
+} \ No newline at end of file