diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Input/Command.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Scripts/Input/Command.cs')
-rw-r--r-- | Assets/Scripts/Input/Command.cs | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/Assets/Scripts/Input/Command.cs b/Assets/Scripts/Input/Command.cs deleted file mode 100644 index 7ef6c9eb..00000000 --- a/Assets/Scripts/Input/Command.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - - -public enum GamepadButton -{ - Blank, - - // 方向键 - Left, - Right, - Up, - Down, - - // 操作键 - Triangle, // △ - Cross, // × - Square, // □ - Circle, // ○ -} - -public struct Command -{ - public GamepadButton code; // 指令码 - public float time; // 触发时间 - public int id; - - public static Command Blank = new Command(GamepadButton.Blank, 0); - - public Command(GamepadButton code, float time) - { - this.code = code; - this.time = time; - this.id = UIDManager.Acquire(); - } -} - |