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authorchai <chaifix@163.com>2020-11-02 19:53:12 +0800
committerchai <chaifix@163.com>2020-11-02 19:53:12 +0800
commit3708d0a07ce43c3d98a0171eacfa9c370c873f96 (patch)
tree728f72bd8e6c464c6f56db7b08755031f685c45c /Assets/Scripts/Test/ArmorSoldierScript.cs
parent64061aee5d7849f348f07b78fc3f96ad7555c147 (diff)
*受击
Diffstat (limited to 'Assets/Scripts/Test/ArmorSoldierScript.cs')
-rw-r--r--Assets/Scripts/Test/ArmorSoldierScript.cs28
1 files changed, 15 insertions, 13 deletions
diff --git a/Assets/Scripts/Test/ArmorSoldierScript.cs b/Assets/Scripts/Test/ArmorSoldierScript.cs
index e4b051e1..924d7874 100644
--- a/Assets/Scripts/Test/ArmorSoldierScript.cs
+++ b/Assets/Scripts/Test/ArmorSoldierScript.cs
@@ -2,21 +2,17 @@
using System.Collections.Generic;
using UnityEngine;
-public class ArmorSoldierScript : MonoBehaviour
+public class ArmorSoldierScript : Avatar
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
+ int Anim_HurtFront;
- private void OnAnimatorMove()
+ private void Start()
+ {
+ base.Init();
+ Anim_HurtFront = Animator.StringToHash("Hurt_Front");
+ }
+
+ private void OnAnimatorMove()
{
Animator animator = GetComponent<Animator>();
@@ -34,4 +30,10 @@ public class ArmorSoldierScript : MonoBehaviour
}
}
+ public void Hurt()
+ {
+ Animator animator = GetComponent<Animator>();
+ animator.CrossFade(Anim_HurtFront, 0);
+ }
+
}