diff options
author | chai <chaifix@163.com> | 2020-11-02 19:53:12 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-11-02 19:53:12 +0800 |
commit | 3708d0a07ce43c3d98a0171eacfa9c370c873f96 (patch) | |
tree | 728f72bd8e6c464c6f56db7b08755031f685c45c /Assets/Scripts/Test/ArmorSoldierScript.cs | |
parent | 64061aee5d7849f348f07b78fc3f96ad7555c147 (diff) |
*受击
Diffstat (limited to 'Assets/Scripts/Test/ArmorSoldierScript.cs')
-rw-r--r-- | Assets/Scripts/Test/ArmorSoldierScript.cs | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/Assets/Scripts/Test/ArmorSoldierScript.cs b/Assets/Scripts/Test/ArmorSoldierScript.cs index e4b051e1..924d7874 100644 --- a/Assets/Scripts/Test/ArmorSoldierScript.cs +++ b/Assets/Scripts/Test/ArmorSoldierScript.cs @@ -2,21 +2,17 @@ using System.Collections.Generic; using UnityEngine; -public class ArmorSoldierScript : MonoBehaviour +public class ArmorSoldierScript : Avatar { - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } + int Anim_HurtFront; - private void OnAnimatorMove() + private void Start()
+ {
+ base.Init();
+ Anim_HurtFront = Animator.StringToHash("Hurt_Front");
+ }
+
+ private void OnAnimatorMove() { Animator animator = GetComponent<Animator>(); @@ -34,4 +30,10 @@ public class ArmorSoldierScript : MonoBehaviour } } + public void Hurt()
+ {
+ Animator animator = GetComponent<Animator>(); + animator.CrossFade(Anim_HurtFront, 0);
+ } + } |