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authorchai <chaifix@163.com>2020-11-16 08:30:54 +0800
committerchai <chaifix@163.com>2020-11-16 08:30:54 +0800
commitf325841eff10ae492ce6c634d4b07cf058a068c6 (patch)
tree980d81a4b87d571fcb893fc44f8809af97466bca /Assets/Scripts/Test/ArmorSoldierScript_States.cs
parentbe3ca8b172f22ce7c4c4316745e0df05de58b069 (diff)
*state system
Diffstat (limited to 'Assets/Scripts/Test/ArmorSoldierScript_States.cs')
-rw-r--r--Assets/Scripts/Test/ArmorSoldierScript_States.cs53
1 files changed, 53 insertions, 0 deletions
diff --git a/Assets/Scripts/Test/ArmorSoldierScript_States.cs b/Assets/Scripts/Test/ArmorSoldierScript_States.cs
new file mode 100644
index 00000000..67eca581
--- /dev/null
+++ b/Assets/Scripts/Test/ArmorSoldierScript_States.cs
@@ -0,0 +1,53 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class ArmorSoldierScript : Avatar, IInteractable
+{
+
+ void SetupStates()
+ {
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // states
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ IdleState idle = new IdleState(m_Animator, Anim_Idle);
+
+ HurtState lightHurt = new HurtState(m_Animator, Anim_LightHurt);
+ HurtState midiumHurt = new HurtState(m_Animator, Anim_MidiumHurt);
+ HurtState heavyHurt = new HurtState(m_Animator, Anim_HeavyHurt);
+ HurtState groundHurt = new HurtState(m_Animator, Anim_GroundHurt);
+ HurtState airHurt = new HurtState(m_Animator, Anim_AirHurt);
+ m_StateLightHurt = lightHurt;
+ m_StateMidiumHurt = midiumHurt;
+ m_StateHeavyHurt = heavyHurt;
+ m_StateGroundHurt = groundHurt;
+ m_StateAirHurt = airHurt;
+
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // conditions
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ConditionInAir condInAir = new ConditionInAir(m_BodyCollider);
+
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // actions
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ActionSwitchState switchToIdle = new ActionSwitchState(m_StateSystem, idle);
+
+ Trigger trigger = null;
+
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // state setup
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ // air hurt
+ ConditionMotionAtEnd airAtEnd = new ConditionMotionAtEnd(m_Animator, Anim_AirHurt);
+ trigger = new Trigger(And(airAtEnd, Not(condInAir)), switchToIdle);
+ airHurt.AddTrigger(trigger);
+
+ m_StateSystem.ForceStart(idle);
+ }
+
+} \ No newline at end of file