diff options
author | chai <chaifix@163.com> | 2020-10-13 10:33:05 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-13 10:33:05 +0800 |
commit | fc6de82e75310b4c007d80753a5f58e6692f4855 (patch) | |
tree | e6d8d9226595a6727d43f18a218f53533101a4e0 /Assets/Scripts/Test/RootConstainTest.cs | |
parent | 8cd16fb71177bb61a9475284d944bc6aba30740e (diff) |
+misc
Diffstat (limited to 'Assets/Scripts/Test/RootConstainTest.cs')
-rw-r--r-- | Assets/Scripts/Test/RootConstainTest.cs | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/Assets/Scripts/Test/RootConstainTest.cs b/Assets/Scripts/Test/RootConstainTest.cs index 43c22b67..3de174ee 100644 --- a/Assets/Scripts/Test/RootConstainTest.cs +++ b/Assets/Scripts/Test/RootConstainTest.cs @@ -1,35 +1,35 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RootConstainTest : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } - - private void OnAnimatorMove() - { - Animator animator = GetComponent<Animator>(); - - // 约束z=0 - if (animator) - { - //animator.ApplyBuiltinRootMotion(); - transform.position += new Vector3(animator.deltaPosition.x, animator.deltaPosition.y, 0); - transform.forward = animator.deltaRotation * transform.forward; - Vector3 euler = animator.deltaRotation.ToEuler(); - euler.x = euler.z = euler.y = 0; - transform.rotation *= Quaternion.Euler(euler); - } - } - -} +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RootConstainTest : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ private void OnAnimatorMove()
+ {
+ Animator animator = GetComponent<Animator>();
+
+ // 约束z=0
+ if (animator)
+ {
+ //animator.ApplyBuiltinRootMotion();
+ transform.position += new Vector3(animator.deltaPosition.x, animator.deltaPosition.y, 0);
+ transform.forward = animator.deltaRotation * transform.forward;
+ Vector3 euler = animator.deltaRotation.ToEuler();
+ euler.x = euler.z = euler.y = 0;
+ transform.rotation *= Quaternion.Euler(euler);
+ }
+ }
+
+}
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