diff options
author | chai <chaifix@163.com> | 2020-10-14 22:05:02 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-14 22:05:02 +0800 |
commit | 0d221e6c05d59d812d494f05b9916d85650032eb (patch) | |
tree | 8d8274e25f956e26b7d5be9f29c620bae721307a /Assets/Scripts/Test/SaionjiScript_Ability.cs | |
parent | 11a29ca87429b2b8005777463d3c98fd376e4a24 (diff) |
+action
Diffstat (limited to 'Assets/Scripts/Test/SaionjiScript_Ability.cs')
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_Ability.cs | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs index 81c74fad..cc6e8caf 100644 --- a/Assets/Scripts/Test/SaionjiScript_Ability.cs +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs @@ -4,20 +4,19 @@ using UnityEngine; public partial class SaionjiScript : MonoBehaviour
{
- /// <summary>
- /// 当前的ability
- /// </summary>
- AbilityBase m_CurrentAblity;
+ /// <summary>
+ /// ability system
+ /// </summary>
+ AbilitySystem m_AbilitySystem = new AbilitySystem();
/// <summary>
/// 设置abilities
/// </summary>
void SetupAbilities()
{
- // 基础ability
-
+ IdleAbility idleAbility = new IdleAbility(Anim_Idle);
+ m_AbilitySystem.AddAbility(idleAbility);
}
-
-}
+}
\ No newline at end of file |