diff options
author | chai <chaifix@163.com> | 2020-10-14 22:05:02 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-14 22:05:02 +0800 |
commit | 0d221e6c05d59d812d494f05b9916d85650032eb (patch) | |
tree | 8d8274e25f956e26b7d5be9f29c620bae721307a /Assets/Scripts/Test | |
parent | 11a29ca87429b2b8005777463d3c98fd376e4a24 (diff) |
+action
Diffstat (limited to 'Assets/Scripts/Test')
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_Ability.cs | 15 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_Anim.cs | 28 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_Anim.cs.meta | 11 |
4 files changed, 46 insertions, 10 deletions
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs index 84e658de..c252645b 100644 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ b/Assets/Scripts/Test/SaionjiScript.cs @@ -29,8 +29,6 @@ public partial class SaionjiScript : MonoBehaviour private void Update()
{
- if(m_CurrentAblity != null)
- m_CurrentAblity.OnUpdate();
//AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0);
//if(info.normalizedTime > 0.8)
diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs index 81c74fad..cc6e8caf 100644 --- a/Assets/Scripts/Test/SaionjiScript_Ability.cs +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs @@ -4,20 +4,19 @@ using UnityEngine; public partial class SaionjiScript : MonoBehaviour
{
- /// <summary>
- /// 当前的ability
- /// </summary>
- AbilityBase m_CurrentAblity;
+ /// <summary>
+ /// ability system
+ /// </summary>
+ AbilitySystem m_AbilitySystem = new AbilitySystem();
/// <summary>
/// 设置abilities
/// </summary>
void SetupAbilities()
{
- // 基础ability
-
+ IdleAbility idleAbility = new IdleAbility(Anim_Idle);
+ m_AbilitySystem.AddAbility(idleAbility);
}
-
-}
+}
\ No newline at end of file diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs b/Assets/Scripts/Test/SaionjiScript_Anim.cs new file mode 100644 index 00000000..08322b61 --- /dev/null +++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class SaionjiScript : MonoBehaviour +{ + int Anim_Idle; + int Anim_Run; + int Anim_RunStop; + int Anim_LightAttack1; + int Anim_LightAttack2; + int Anim_LightAttack3; + int Anim_LightAttack4; + int Anim_LightAttack5; + + void GetAnimHash() + { + Anim_Idle = Animator.StringToHash("Idle_Assassin"); + Anim_Run = Animator.StringToHash("Run_Sword_Fast"); + + Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1"); + Anim_LightAttack2 = Animator.StringToHash("Light_Attk_2"); + Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3"); + Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4"); + Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5"); + } + +} diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs.meta b/Assets/Scripts/Test/SaionjiScript_Anim.cs.meta new file mode 100644 index 00000000..4b9e51ec --- /dev/null +++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f9ceb597e2e03c45a350f0f607c3d59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |