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authorchai <chaifix@163.com>2021-08-20 09:28:49 +0800
committerchai <chaifix@163.com>2021-08-20 09:28:49 +0800
commite0d93c689c5223afaa7619975244fdc540ff58b9 (patch)
tree44fd8b8ec1a73844fde58250dcdae556e84c64a4 /Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs
parentf50326c223546e862f6800f643490e13616960e0 (diff)
*misc
Diffstat (limited to 'Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs')
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs b/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs
new file mode 100644
index 00000000..d28a7c8d
--- /dev/null
+++ b/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs
@@ -0,0 +1,51 @@
+using UnityEngine;
+
+public partial class ColliderBox
+{
+ // https://gameinstitute.qq.com/community/detail/112371
+ public enum EColorDriftMode : int
+ {
+ None = 0,
+ UI = 1,
+ All = 2,
+ }
+
+ public enum SparkAnchor : int
+ {
+ CenterOfIntersection = 0, // hitbox和hurtbox相交的矩形中心
+ CenterOfOther = 1, // 被攻击的对象的几何中心
+ PositionOfOther = 2, // 被攻击对象的原点
+ }
+
+ [ColliderType(EColliderType.HitBox), Tooltip("击退距离")]
+ public Vector3 hitBack;
+
+ [ColliderType(EColliderType.HitBox), Tooltip("允许多次击中")]
+ public bool multiHit;
+
+ [ColliderType(EColliderType.HitBox), Tooltip("击中后的粒子效果")]
+ public string sparkPath;
+ [ColliderType(EColliderType.HitBox), Tooltip("粒子的锚点")]
+ public SparkAnchor sparkAnchor;
+ [ColliderType(EColliderType.HitBox), Tooltip("击中后的粒子位置偏移")]
+ public Vector3 sparkOffset;
+
+ [ColliderType(EColliderType.HitBox), Tooltip("自身钝帧")]
+ public float freezeFramesSelf;
+ [ColliderType(EColliderType.HitBox), Tooltip("对方钝帧")]
+ public float freezeFramesOther;
+
+ [ColliderType(EColliderType.HitBox), Tooltip("是否震屏")]
+ public bool shakeScreen;
+ [ColliderType(EColliderType.HitBox), If("shakeScreen"), Tooltip("是否震屏")]
+ public Vector2 shakeOffset;
+ [ColliderType(EColliderType.HitBox), If("shakeScreen"), Tooltip("震屏力度")]
+ public float shakeStrength;
+
+ [ColliderType(EColliderType.HitBox), Tooltip("颜色漂移效果")]
+ public EColorDriftMode colorDrift;
+
+ [ColliderType(EColliderType.HitBox), Tooltip("拉近相机")]
+ public bool zoomCamera;
+
+} \ No newline at end of file