diff options
Diffstat (limited to 'Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs')
-rw-r--r-- | Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs b/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs new file mode 100644 index 00000000..d28a7c8d --- /dev/null +++ b/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs @@ -0,0 +1,51 @@ +using UnityEngine; + +public partial class ColliderBox +{ + // https://gameinstitute.qq.com/community/detail/112371 + public enum EColorDriftMode : int + { + None = 0, + UI = 1, + All = 2, + } + + public enum SparkAnchor : int + { + CenterOfIntersection = 0, // hitbox和hurtbox相交的矩形中心 + CenterOfOther = 1, // 被攻击的对象的几何中心 + PositionOfOther = 2, // 被攻击对象的原点 + } + + [ColliderType(EColliderType.HitBox), Tooltip("击退距离")] + public Vector3 hitBack; + + [ColliderType(EColliderType.HitBox), Tooltip("允许多次击中")] + public bool multiHit; + + [ColliderType(EColliderType.HitBox), Tooltip("击中后的粒子效果")] + public string sparkPath; + [ColliderType(EColliderType.HitBox), Tooltip("粒子的锚点")] + public SparkAnchor sparkAnchor; + [ColliderType(EColliderType.HitBox), Tooltip("击中后的粒子位置偏移")] + public Vector3 sparkOffset; + + [ColliderType(EColliderType.HitBox), Tooltip("自身钝帧")] + public float freezeFramesSelf; + [ColliderType(EColliderType.HitBox), Tooltip("对方钝帧")] + public float freezeFramesOther; + + [ColliderType(EColliderType.HitBox), Tooltip("是否震屏")] + public bool shakeScreen; + [ColliderType(EColliderType.HitBox), If("shakeScreen"), Tooltip("是否震屏")] + public Vector2 shakeOffset; + [ColliderType(EColliderType.HitBox), If("shakeScreen"), Tooltip("震屏力度")] + public float shakeStrength; + + [ColliderType(EColliderType.HitBox), Tooltip("颜色漂移效果")] + public EColorDriftMode colorDrift; + + [ColliderType(EColliderType.HitBox), Tooltip("拉近相机")] + public bool zoomCamera; + +}
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