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authorchai <chaifix@163.com>2021-07-07 18:47:37 +0800
committerchai <chaifix@163.com>2021-07-07 18:47:37 +0800
commita13f10139d33264fc9ebc5a15c75faf16fc7757e (patch)
tree9d6c40a21fc873c6e25ff4bbdeba663a73927427 /Assets/Scripts/Unit/Component
parent1bb4971cffac3851a119f16e815bfe42abfc2df6 (diff)
+Action Tool
Diffstat (limited to 'Assets/Scripts/Unit/Component')
-rw-r--r--Assets/Scripts/Unit/Component/UnitAnimation.cs18
-rw-r--r--Assets/Scripts/Unit/Component/UnitAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Component/UnitCollider.cs19
-rw-r--r--Assets/Scripts/Unit/Component/UnitCollider.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Component/UnitComponent.cs28
-rw-r--r--Assets/Scripts/Unit/Component/UnitComponent.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Component/UnitRender.cs19
-rw-r--r--Assets/Scripts/Unit/Component/UnitRender.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Component/UnitSkill.cs12
-rw-r--r--Assets/Scripts/Unit/Component/UnitSkill.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Component/UnitState.cs115
-rw-r--r--Assets/Scripts/Unit/Component/UnitState.cs.meta11
12 files changed, 277 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Component/UnitAnimation.cs b/Assets/Scripts/Unit/Component/UnitAnimation.cs
new file mode 100644
index 00000000..ac04148d
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitAnimation.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 播放动画,执行帧事件
+[DisallowMultipleComponent]
+public class UnitAnimation : UnitComponent
+{
+ private Animator m_Animator;
+
+ private TimelineEvent m_Timeline;
+
+ public void Play()
+ {
+
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Component/UnitAnimation.cs.meta b/Assets/Scripts/Unit/Component/UnitAnimation.cs.meta
new file mode 100644
index 00000000..75ce33fe
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitAnimation.cs.meta
@@ -0,0 +1,11 @@
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+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Unit/Component/UnitCollider.cs b/Assets/Scripts/Unit/Component/UnitCollider.cs
new file mode 100644
index 00000000..46b79f26
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitCollider.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[DisallowMultipleComponent]
+public class UnitCollider : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Unit/Component/UnitCollider.cs.meta b/Assets/Scripts/Unit/Component/UnitCollider.cs.meta
new file mode 100644
index 00000000..fa98ddc9
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitCollider.cs.meta
@@ -0,0 +1,11 @@
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+ externalObjects: {}
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diff --git a/Assets/Scripts/Unit/Component/UnitComponent.cs b/Assets/Scripts/Unit/Component/UnitComponent.cs
new file mode 100644
index 00000000..28f49eda
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitComponent.cs
@@ -0,0 +1,28 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitComponent : MonoBehaviour
+{
+ protected UnitController m_Owner;
+
+ public bool IsAlive
+ {
+ get
+ {
+ return m_Owner != null;
+ }
+ }
+
+ public virtual void Initialize()
+ {
+ m_Owner = GetComponent<UnitController>();
+ }
+
+ public virtual void Release()
+ {
+ m_Owner = null;
+ StopAllCoroutines();
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Component/UnitComponent.cs.meta b/Assets/Scripts/Unit/Component/UnitComponent.cs.meta
new file mode 100644
index 00000000..2641a06f
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitComponent.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4c2f1fe7707e5364aab4ddc6a962bb6e
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Unit/Component/UnitRender.cs b/Assets/Scripts/Unit/Component/UnitRender.cs
new file mode 100644
index 00000000..cf308bab
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitRender.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[DisallowMultipleComponent]
+public class UnitRender : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Unit/Component/UnitRender.cs.meta b/Assets/Scripts/Unit/Component/UnitRender.cs.meta
new file mode 100644
index 00000000..98aaba31
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitRender.cs.meta
@@ -0,0 +1,11 @@
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+guid: 8a5b6a015d074924b8a247980bb04693
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
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diff --git a/Assets/Scripts/Unit/Component/UnitSkill.cs b/Assets/Scripts/Unit/Component/UnitSkill.cs
new file mode 100644
index 00000000..6a6a3a0e
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitSkill.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 技能逻辑
+[DisallowMultipleComponent]
+
+public class UnitSkill : UnitComponent
+{
+
+
+}
diff --git a/Assets/Scripts/Unit/Component/UnitSkill.cs.meta b/Assets/Scripts/Unit/Component/UnitSkill.cs.meta
new file mode 100644
index 00000000..882bb398
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitSkill.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d55937c5d88bcc84986d79cd2ec0468b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Unit/Component/UnitState.cs b/Assets/Scripts/Unit/Component/UnitState.cs
new file mode 100644
index 00000000..d5b91cec
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitState.cs
@@ -0,0 +1,115 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色状态机
+[DisallowMultipleComponent]
+public class UnitState : UnitComponent
+{
+ public enum EUnitState
+ {
+ Idle = 1,
+ Move = 1 << 2,
+ Spawn = 1 << 3,
+ Die = 1 << 4,
+ Dead = 1 << 5,
+ Skill = 1 << 6,
+ //
+ HitAir = 1 << 7,
+ HitAirHit = 1 << 8,
+ Knockdown = 1 << 9,
+ //
+ HitGuard = 1 << 10,
+ //
+ Walk = 1 << 11,
+ }
+
+ [SerializeField] private EUnitState m_State;
+ public EUnitState CurrentState { get { return m_State; } }
+
+ private delegate void ExitStateHandler(EUnitState nextState);
+ private delegate void EnterStateHandler(EUnitState prevState);
+
+ private Dictionary<EUnitState, ExitStateHandler> m_ExitStateHandlerDic = new Dictionary<EUnitState, ExitStateHandler>();
+ private Dictionary<EUnitState, EnterStateHandler> m_EnterStateHandlerDic = new Dictionary<EUnitState, EnterStateHandler>();
+
+ #region state param
+ public struct IdleParam {}
+
+ public struct MoveParam
+ {
+ }
+
+ public struct SkillParam
+ {
+
+ }
+ #endregion
+
+ void InitState()
+ {
+ m_EnterStateHandlerDic.Add(EUnitState.Idle, OnIdleEnter);
+ m_EnterStateHandlerDic.Add(EUnitState.Move, OnMoveEnter);
+
+ m_ExitStateHandlerDic.Add(EUnitState.Idle, OnIdleExit);
+ m_ExitStateHandlerDic.Add(EUnitState.Move, OnMoveExit);
+ }
+
+ public void ChangeState<T>(EUnitState nextState, T param, bool bForce = false)
+ {
+ if (!IsChange(nextState, bForce))
+ return;
+
+ StopAllCoroutines();
+
+ m_ExitStateHandlerDic[m_State](nextState);
+
+ EUnitState prevState = m_State;
+ m_State = nextState;
+ m_EnterStateHandlerDic[m_State](prevState);
+
+ StartCoroutine(m_State.ToString(), param);
+ }
+
+ bool IsChange(EUnitState newState, bool bForce)
+ {
+ if (newState != m_State || bForce)
+ return true;
+ return false;
+ }
+
+ #region Idle
+ void OnIdleEnter(EUnitState prevState)
+ {
+
+ }
+ IEnumerator Idle(IdleParam param)
+ {
+ m_Owner.unitAnimation.Play();
+ yield return null;
+ }
+ void OnIdleExit(EUnitState nextState)
+ {
+
+ }
+ #endregion
+
+ #region Move
+ void OnMoveEnter(EUnitState prevState)
+ {
+
+ }
+
+ IEnumerator Move(MoveParam param)
+ {
+ yield return null;
+ }
+
+ void OnMoveExit(EUnitState nextState)
+ {
+
+ }
+
+ #endregion
+
+}
diff --git a/Assets/Scripts/Unit/Component/UnitState.cs.meta b/Assets/Scripts/Unit/Component/UnitState.cs.meta
new file mode 100644
index 00000000..781994dc
--- /dev/null
+++ b/Assets/Scripts/Unit/Component/UnitState.cs.meta
@@ -0,0 +1,11 @@
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