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authorchai <chaifix@163.com>2021-09-16 20:51:19 +0800
committerchai <chaifix@163.com>2021-09-16 20:51:19 +0800
commitcec37ddb003304a224b804a78479ae46dae58fed (patch)
tree03cb1ebba64cf6c38e9250816a7a4a4d13e36e38 /Assets/Scripts/Unit/Components/UnitEffect.cs
parent8b65edb43be0945203633b33d7a62c81ab3f05ce (diff)
+ motion blur
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitEffect.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitEffect.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitEffect.cs b/Assets/Scripts/Unit/Components/UnitEffect.cs
new file mode 100644
index 00000000..9add6513
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitEffect.cs
@@ -0,0 +1,47 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EffectHandle
+{
+ public float lifeTime;
+ public float curTime;
+ public bool markDead;
+}
+
+//Unit后处理效果
+public class UnitEffect : UnitComponent
+{
+ public List<EffectHandle> effects = new List<EffectHandle>();
+ public static GameObject effectPlane;
+
+ public void ShowMotionBlur(float lifetime)
+ {
+ EffectHandle eff = new EffectHandle();
+ eff.lifeTime = lifetime;
+ eff.curTime = 0;
+ eff.markDead = false;
+ effects.Add(eff);
+ effectPlane.gameObject.SetActive(true);
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ effectPlane.transform.position = UnitManager.Instance.pc.center;
+
+ for(int i = 0; i < effects.Count; ++i)
+ {
+ if (effects[i].markDead)
+ continue;
+ effects[i].curTime += Time.deltaTime;
+ if(effects[i].curTime > effects[i].lifeTime)
+ {
+ effects[i].markDead = true;
+ effectPlane.gameObject.SetActive(false);
+ }
+ }
+ }
+
+}