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authorchai <chaifix@163.com>2021-09-01 08:30:42 +0800
committerchai <chaifix@163.com>2021-09-01 08:30:42 +0800
commita5c191cf74238084d9bd9f805b4b6755f70d956d (patch)
tree06c0f5a85e6bda587205e5b2bea8e2d9fab4f373 /Assets/Scripts/Unit/Components/UnitState/PropState.cs
parent340bb7224b4f100413541df3b937d90be028a8b1 (diff)
*改变目录结构
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitState/PropState.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PropState.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitState/PropState.cs b/Assets/Scripts/Unit/Components/UnitState/PropState.cs
new file mode 100644
index 00000000..86b95e38
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/PropState.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PropState : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}