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authorchai <chaifix@163.com>2021-07-27 09:40:26 +0800
committerchai <chaifix@163.com>2021-07-27 09:40:26 +0800
commit8bbc03542340b4ea7ca1e2beec2f11ff335851e8 (patch)
tree15a4bdebe7b8d9448c476e0f67b94a5a50bc2ec5 /Assets/Scripts/Unit/Controller/PCController.cs
parent4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (diff)
*mic
Diffstat (limited to 'Assets/Scripts/Unit/Controller/PCController.cs')
-rw-r--r--Assets/Scripts/Unit/Controller/PCController.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs
index 8350b503..58745311 100644
--- a/Assets/Scripts/Unit/Controller/PCController.cs
+++ b/Assets/Scripts/Unit/Controller/PCController.cs
@@ -2,18 +2,18 @@
using System.Collections.Generic;
using UnityEngine;
+// 玩家角色控制器
[DisallowMultipleComponent]
-public class PCController : UnitComponent
+public class PCController : UnitController
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
+ public override void Initialize(GameObject obj)
+ {
+ base.Initialize(obj);
+
+
+
+ }
+
+
}