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authorchai <chaifix@163.com>2021-07-27 09:40:26 +0800
committerchai <chaifix@163.com>2021-07-27 09:40:26 +0800
commit8bbc03542340b4ea7ca1e2beec2f11ff335851e8 (patch)
tree15a4bdebe7b8d9448c476e0f67b94a5a50bc2ec5 /Assets/Scripts/Unit/Controller
parent4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (diff)
*mic
Diffstat (limited to 'Assets/Scripts/Unit/Controller')
-rw-r--r--Assets/Scripts/Unit/Controller/PCController.cs22
-rw-r--r--Assets/Scripts/Unit/Controller/UnitController.cs22
2 files changed, 30 insertions, 14 deletions
diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs
index 8350b503..58745311 100644
--- a/Assets/Scripts/Unit/Controller/PCController.cs
+++ b/Assets/Scripts/Unit/Controller/PCController.cs
@@ -2,18 +2,18 @@
using System.Collections.Generic;
using UnityEngine;
+// 玩家角色控制器
[DisallowMultipleComponent]
-public class PCController : UnitComponent
+public class PCController : UnitController
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
+ public override void Initialize(GameObject obj)
+ {
+ base.Initialize(obj);
+
+
+
+ }
+
+
}
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs
index 76dc9791..066aad58 100644
--- a/Assets/Scripts/Unit/Controller/UnitController.cs
+++ b/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -4,6 +4,8 @@ using UnityEngine;
public class UnitController : MonoBehaviour
{
+ // 角色共有的组件
+
public UnitRender unitRender;
public UnitState unitState;
@@ -12,10 +14,24 @@ public class UnitController : MonoBehaviour
public UnitSkill unitSkill;
- public void Initialize()
+ public GameObject unitObj; // 角色模型
+
+ public virtual void Initialize( GameObject obj )
{
- unitRender = GetComponent<UnitRender>();
-
+ unitObj = obj;
+
+ unitRender = gameObject.GetOrAddComponent<UnitRender>();
+ unitRender.Initialize();
+
+ unitState = gameObject.GetOrAddComponent<UnitState>();
+ unitState.Initialize();
+
+ unitAnimation = gameObject.GetOrAddComponent<UnitAnimation>();
+ unitAnimation.Initialize();
+
+ unitSkill = gameObject.GetOrAddComponent<UnitSkill>();
+ unitSkill.Initialize();
+
}
}