diff options
author | chai <chaifix@163.com> | 2021-07-27 09:40:26 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-07-27 09:40:26 +0800 |
commit | 8bbc03542340b4ea7ca1e2beec2f11ff335851e8 (patch) | |
tree | 15a4bdebe7b8d9448c476e0f67b94a5a50bc2ec5 /Assets/Scripts/Unit/Controller | |
parent | 4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (diff) |
*mic
Diffstat (limited to 'Assets/Scripts/Unit/Controller')
-rw-r--r-- | Assets/Scripts/Unit/Controller/PCController.cs | 22 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Controller/UnitController.cs | 22 |
2 files changed, 30 insertions, 14 deletions
diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs index 8350b503..58745311 100644 --- a/Assets/Scripts/Unit/Controller/PCController.cs +++ b/Assets/Scripts/Unit/Controller/PCController.cs @@ -2,18 +2,18 @@ using System.Collections.Generic;
using UnityEngine;
+// 玩家角色控制器
[DisallowMultipleComponent]
-public class PCController : UnitComponent
+public class PCController : UnitController
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
+ public override void Initialize(GameObject obj)
+ {
+ base.Initialize(obj);
+
+
+
+ }
+
+
}
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs index 76dc9791..066aad58 100644 --- a/Assets/Scripts/Unit/Controller/UnitController.cs +++ b/Assets/Scripts/Unit/Controller/UnitController.cs @@ -4,6 +4,8 @@ using UnityEngine; public class UnitController : MonoBehaviour
{
+ // 角色共有的组件
+
public UnitRender unitRender;
public UnitState unitState;
@@ -12,10 +14,24 @@ public class UnitController : MonoBehaviour public UnitSkill unitSkill;
- public void Initialize()
+ public GameObject unitObj; // 角色模型
+
+ public virtual void Initialize( GameObject obj )
{
- unitRender = GetComponent<UnitRender>();
-
+ unitObj = obj;
+
+ unitRender = gameObject.GetOrAddComponent<UnitRender>();
+ unitRender.Initialize();
+
+ unitState = gameObject.GetOrAddComponent<UnitState>();
+ unitState.Initialize();
+
+ unitAnimation = gameObject.GetOrAddComponent<UnitAnimation>();
+ unitAnimation.Initialize();
+
+ unitSkill = gameObject.GetOrAddComponent<UnitSkill>();
+ unitSkill.Initialize();
+
}
}
|