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path: root/Assets/Scripts/Unit/Controller/UnitController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UnitController : MonoBehaviour
{
	// 角色共有的组件

    public UnitRender unitRender;

    public UnitState unitState;

    public UnitAnimation unitAnimation;

    public UnitSkill unitSkill;

	public GameObject unitObj; // 角色模型

    public virtual void Initialize( GameObject obj )
    {
		unitObj = obj;

        unitRender = gameObject.GetOrAddComponent<UnitRender>();
		unitRender.Initialize(); 

		unitState = gameObject.GetOrAddComponent<UnitState>();
		unitState.Initialize(); 

		unitAnimation = gameObject.GetOrAddComponent<UnitAnimation>();
		unitAnimation.Initialize(); 

		unitSkill = gameObject.GetOrAddComponent<UnitSkill>();
		unitSkill.Initialize();

    }

}