diff options
author | chai <chaifix@163.com> | 2021-07-27 09:40:26 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-07-27 09:40:26 +0800 |
commit | 8bbc03542340b4ea7ca1e2beec2f11ff335851e8 (patch) | |
tree | 15a4bdebe7b8d9448c476e0f67b94a5a50bc2ec5 /Assets/Scripts/Unit/Controller/UnitController.cs | |
parent | 4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (diff) |
*mic
Diffstat (limited to 'Assets/Scripts/Unit/Controller/UnitController.cs')
-rw-r--r-- | Assets/Scripts/Unit/Controller/UnitController.cs | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs index 76dc9791..066aad58 100644 --- a/Assets/Scripts/Unit/Controller/UnitController.cs +++ b/Assets/Scripts/Unit/Controller/UnitController.cs @@ -4,6 +4,8 @@ using UnityEngine; public class UnitController : MonoBehaviour
{
+ // 角色共有的组件
+
public UnitRender unitRender;
public UnitState unitState;
@@ -12,10 +14,24 @@ public class UnitController : MonoBehaviour public UnitSkill unitSkill;
- public void Initialize()
+ public GameObject unitObj; // 角色模型
+
+ public virtual void Initialize( GameObject obj )
{
- unitRender = GetComponent<UnitRender>();
-
+ unitObj = obj;
+
+ unitRender = gameObject.GetOrAddComponent<UnitRender>();
+ unitRender.Initialize();
+
+ unitState = gameObject.GetOrAddComponent<UnitState>();
+ unitState.Initialize();
+
+ unitAnimation = gameObject.GetOrAddComponent<UnitAnimation>();
+ unitAnimation.Initialize();
+
+ unitSkill = gameObject.GetOrAddComponent<UnitSkill>();
+ unitSkill.Initialize();
+
}
}
|