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authorchai <chaifix@163.com>2021-07-27 09:40:26 +0800
committerchai <chaifix@163.com>2021-07-27 09:40:26 +0800
commit8bbc03542340b4ea7ca1e2beec2f11ff335851e8 (patch)
tree15a4bdebe7b8d9448c476e0f67b94a5a50bc2ec5 /Assets/Scripts/Unit/Controller/UnitController.cs
parent4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (diff)
*mic
Diffstat (limited to 'Assets/Scripts/Unit/Controller/UnitController.cs')
-rw-r--r--Assets/Scripts/Unit/Controller/UnitController.cs22
1 files changed, 19 insertions, 3 deletions
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs
index 76dc9791..066aad58 100644
--- a/Assets/Scripts/Unit/Controller/UnitController.cs
+++ b/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -4,6 +4,8 @@ using UnityEngine;
public class UnitController : MonoBehaviour
{
+ // 角色共有的组件
+
public UnitRender unitRender;
public UnitState unitState;
@@ -12,10 +14,24 @@ public class UnitController : MonoBehaviour
public UnitSkill unitSkill;
- public void Initialize()
+ public GameObject unitObj; // 角色模型
+
+ public virtual void Initialize( GameObject obj )
{
- unitRender = GetComponent<UnitRender>();
-
+ unitObj = obj;
+
+ unitRender = gameObject.GetOrAddComponent<UnitRender>();
+ unitRender.Initialize();
+
+ unitState = gameObject.GetOrAddComponent<UnitState>();
+ unitState.Initialize();
+
+ unitAnimation = gameObject.GetOrAddComponent<UnitAnimation>();
+ unitAnimation.Initialize();
+
+ unitSkill = gameObject.GetOrAddComponent<UnitSkill>();
+ unitSkill.Initialize();
+
}
}