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authorchai <chaifix@163.com>2021-09-22 19:25:56 +0800
committerchai <chaifix@163.com>2021-09-22 19:25:56 +0800
commit2f310aa9f3f1cb1d51e8f62a6d5e3dda4821b82b (patch)
treedefb1bd9e61fc8b0575337c2fdf73754f2fd1e20 /Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
parent84fdd90eac4431fa278c11d7664c1d954f80b883 (diff)
*effect
Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs')
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
index decee999..3e5ee4f1 100644
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
+++ b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
@@ -53,6 +53,10 @@ public class LensEffect_MotionBlur : LensEffectBase
else if(stage == EStage.After)
{
MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
+
+ Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
+ blur.material.SetVector("_TileOffset", tileOffset);
+
cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
tempID = Shader.PropertyToID("_Temp1");
cb.ReleaseTemporaryRT(tempID);