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path: root/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
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Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs')
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
index decee999..3e5ee4f1 100644
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
+++ b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
@@ -53,6 +53,10 @@ public class LensEffect_MotionBlur : LensEffectBase
else if(stage == EStage.After)
{
MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
+
+ Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
+ blur.material.SetVector("_TileOffset", tileOffset);
+
cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
tempID = Shader.PropertyToID("_Temp1");
cb.ReleaseTemporaryRT(tempID);