diff options
| author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 | 
|---|---|---|
| committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 | 
| commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
| tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Unit/LensEffect | |
| parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) | |
* move folder
Diffstat (limited to 'Assets/Scripts/Unit/LensEffect')
14 files changed, 0 insertions, 529 deletions
| diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs deleted file mode 100644 index 94e5f6a7..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs +++ /dev/null @@ -1,111 +0,0 @@ -using System.Collections;
 -using System.Collections.Generic;
 -using UnityEngine;
 -using UnityEngine.Rendering;
 -
 -public class MaterialEntry
 -{
 -    public string shader;
 -    public Material material;
 -}
 -
 -// unit 镜头效果,和image effect的区别在于不光是后处理
 -public abstract class LensEffectBase
 -{
 -    public enum EStage
 -    {
 -        BeforeIterate, // 迭代之前
 -        Iterate,       // 迭代renderer
 -        AfterIterate,  // 迭代之后
 -        FinishRender,  // 渲染角色之后(所有lens effect结束)
 -    }
 -
 -    public abstract ERenderingEvent renderingEvents { get; }
 -
 -    protected static Dictionary<string/*shaderName*/, List<MaterialEntry>> m_MaterailPool = new Dictionary<string, List<MaterialEntry>>();
 -
 -    private List<MaterialEntry> m_InUseMaterials = new List<MaterialEntry>();
 -
 -    #region upvalues
 -    public BodyPartRenderer curBodypartRenderer;
 -    public UnitController owner;
 -    #endregion
 -
 -    private static MaterialEntry ClaimMaterial(string shader)
 -    {
 -        List<MaterialEntry> mats;
 -        if (m_MaterailPool.TryGetValue(shader, out mats) && mats.Count > 0)
 -        {
 -            MaterialEntry me = mats[mats.Count - 1];
 -            mats.RemoveAt(mats.Count - 1);
 -            return me;
 -        }
 -        Material mat = new Material(Shader.Find(shader));
 -        MaterialEntry entry = new MaterialEntry();
 -        entry.material = mat;
 -        entry.shader = shader;
 -        return entry;
 -    }
 -
 -    private static void ReleaseMaterial(MaterialEntry entry)
 -    {
 -        List<MaterialEntry> mats;
 -        if (!m_MaterailPool.TryGetValue(entry.shader, out mats))
 -        {
 -            mats = new List<MaterialEntry>();
 -            m_MaterailPool.Add(entry.shader, mats);
 -        }
 -        mats.Add(entry);
 -    } - -    protected MaterialEntry GetTempMaterial(string shader)
 -    {
 -        MaterialEntry entry = ClaimMaterial(shader);
 -        m_InUseMaterials.Add(entry);
 -        return entry;
 -    } - -    protected void ReleaseAllInUsedMaterials()
 -    {
 -        for(int i = 0; i < m_InUseMaterials.Count; ++i)
 -        {
 -            ReleaseMaterial(m_InUseMaterials[i]);
 -        }
 -        m_InUseMaterials.Clear();
 -    } -
 -    public virtual void BeforeDepthTexture(EStage stage, CommandBuffer cb) { }
 -    public virtual void AfterDepthTexture(EStage stage, CommandBuffer cb) { }
 -
 -    public virtual void BeforeDepthNormalsTexture(EStage stage, CommandBuffer cb) { }
 -    public virtual void AfterDepthNormalsTexture(EStage stage, CommandBuffer cb) { }
 -
 -    public virtual void BeforeForwardOpaque(EStage stage, CommandBuffer cb) { }
 -    public virtual void AfterForwardOpaque(EStage stage, CommandBuffer cb) { }
 -
 -    public virtual void BeforeImageEffectsOpaque(EStage stage, CommandBuffer cb) { }
 -    public virtual void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb) { }
 -
 -    public virtual void BeforeSkybox(EStage stage, CommandBuffer cb) { }
 -    public virtual void AfterSkybox(EStage stage, CommandBuffer cb) { }
 -
 -    public virtual void BeforeForwardAlpha(EStage stage, CommandBuffer cb) { }
 -    public virtual void AfterForwardAlpha(EStage stage, CommandBuffer cb) { }
 -
 -    public virtual void BeforeImageEffects(EStage stage, CommandBuffer cb) { }
 -    public virtual void AfterImageEffects(EStage stage, CommandBuffer cb) { }
 -
 -    public virtual void BeforeEverything(EStage stage, CommandBuffer cb) { }
 -    public virtual void AfterEverything(EStage stage, CommandBuffer cb) { }
 -
 -    public virtual bool CanDestroy() { return false; }
 -
 -    public virtual void OnDestroy() { }
 -
 -    // 角色渲染完毕
 -    public virtual void OnRenderFinish()
 -    {
 -        ReleaseAllInUsedMaterials();
 -    }
 -
 -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta deleted file mode 100644 index d0d0d81b..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 548560041d20266478078df50edab4e9 -MonoImporter: -  externalObjects: {} -  serializedVersion: 2 -  defaultReferences: [] -  executionOrder: 0 -  icon: {instanceID: 0} -  userData:  -  assetBundleName:  -  assetBundleVariant:  diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs deleted file mode 100644 index db0c1956..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs +++ /dev/null @@ -1,86 +0,0 @@ -using System.Collections;
 -using System.Collections.Generic;
 -using UnityEngine;
 -using UnityEngine.Rendering;
 -
 -public class LensEffect_BlurRim : LensEffectBase
 -{
 -    public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque;
 -
 -	Color rimColor;
 -    int tempID;
 -
 -	public LensEffect_BlurRim(Color color) : base()
 -	{
 -		rimColor = color;
 -		tempID = Shader.PropertyToID("_BlurRim_RT0");
 -	}
 -
 -	public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
 -    {
 -        if (stage == EStage.BeforeIterate)
 -        {
 -			Before(cb); -        }
 -        else if (stage == EStage.Iterate)
 -        {
 -			Iterate(cb); -		}
 -        else if (stage == EStage.AfterIterate)
 -        {
 -			After(cb); -        }
 -        else if (stage == EStage.FinishRender)
 -        {
 -        }
 -    }
 -
 -	void Before(CommandBuffer cb)
 -	{
 -		cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
 -		cb.SetRenderTarget(tempID);
 -		cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
 -	}
 -
 -	void Iterate(CommandBuffer cb)
 -	{
 -		Matrix4x4 obj2Wod = Matrix4x4.identity;
 -		int subMeshCount = 0;
 -		if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
 -		{
 -			SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
 -			Vector3 pos = smr.rootBone.transform.position;
 -			Quaternion rot = smr.rootBone.transform.rotation;
 -			obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
 -			obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
 -			subMeshCount = smr.sharedMesh.subMeshCount;
 -		}
 -		else if (curBodypartRenderer.renderer is MeshRenderer)
 -		{
 -			obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
 -			obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
 -			subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
 -		}
 -
 -		for (int i = 0; i < subMeshCount; ++i)
 -		{
 -			MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
 -			mat.material.SetColor("_Color", rimColor);
 -			mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
 -			mat.material.SetTexture("_MainTex", curBodypartRenderer.renderer.sharedMaterial.GetTexture("_MainTex"));
 -			cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
 -		}
 -	}
 -
 -	void After(CommandBuffer cb)
 -	{
 -		MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.Blur].name);
 -
 -		Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
 -		blur.material.SetVector("_UnitTileOffset", tileOffset);
 -
 -		cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
 -		cb.ReleaseTemporaryRT(tempID);
 -	}
 -
 -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta deleted file mode 100644 index 3a2e02ef..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f49dbf9002764be4aa6ca79b78052d7a -MonoImporter: -  externalObjects: {} -  serializedVersion: 2 -  defaultReferences: [] -  executionOrder: 0 -  icon: {instanceID: 0} -  userData:  -  assetBundleName:  -  assetBundleVariant:  diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs deleted file mode 100644 index 252efc6e..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs +++ /dev/null @@ -1,41 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -// 蜂鸣 -public class LensEffect_Buzz : LensEffectBase -{ -	public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardAlpha; - -	public LensEffect_Buzz() : base() -	{ - -	} - -	public override void AfterForwardAlpha(EStage stage, CommandBuffer cb) -	{ -		if (stage == EStage.BeforeIterate) -		{ -			Before(cb); -		} -		else if (stage == EStage.AfterIterate) -		{ -			After(cb); -		} -	} - -	void Before(CommandBuffer cb) -	{ -		MaterialEntry buzz = GetTempMaterial(StaticDefine.shaders[EShader.Buzz].name); - -		cb.SetGlobalTexture("_UnitDepthTexture", owner.unitPreprocessing.unitDepthTexture); -		cb.Blit(BuiltinRenderTextureType.CameraTarget, BuiltinRenderTextureType.CameraTarget, buzz.material); -	} - -	void After(CommandBuffer cb) -	{ - -	} - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta deleted file mode 100644 index 24b527a2..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d76bd4e3298fc574e9f90efa626f6e17 -MonoImporter: -  externalObjects: {} -  serializedVersion: 2 -  defaultReferences: [] -  executionOrder: 0 -  icon: {instanceID: 0} -  userData:  -  assetBundleName:  -  assetBundleVariant:  diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs deleted file mode 100644 index d5d368d0..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -public class LensEffect_Dash : LensEffectBase -{ -	public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque; - -	Color rimColor; -	int tempID; -	float lifeTime;
 -	UnitSnapshot snapshot;
 -	TRS trs;
 -	float angle;
 -
 -	float curTime = 0;
 -
 -	public LensEffect_Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot) : base() -	{ -		rimColor = color; -		tempID = Shader.PropertyToID("RT_Dash"); -		this.lifeTime = lifeTime;
 -		trs = snapshot.trs;
 -		this.snapshot = UnitManager.Instance.ClaimSnapshotSolo(snapshot);
 -		this.angle = angle;
 -	} - -	public override void AfterForwardOpaque(EStage stage, CommandBuffer cb) -	{ -		if (stage == EStage.BeforeIterate) -		{ -			Before(cb); -		} -		else if (stage == EStage.AfterIterate) -		{ -			After(cb); -		} -		else if (stage == EStage.FinishRender) -		{ -		} -	} - -	void Before(CommandBuffer cb) -	{
 -		cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); -		cb.SetRenderTarget(tempID); -		cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
 -
 -		// renderer
 -		snapshot.transform.position = trs.position;
 -		snapshot.transform.rotation = trs.rotation;
 -		snapshot.transform.localScale = trs.scale;
 -
 -		Matrix4x4 obj2Wod = Matrix4x4.identity;
 -		SkinnedMeshRenderer smr = snapshot.renderers[0] as SkinnedMeshRenderer;
 -		Vector3 pos = smr.rootBone.transform.position;
 -		Quaternion rot = smr.rootBone.transform.rotation;
 -		obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
 -
 -		MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
 -		mat.material.SetColor("_Color", rimColor);
 -		mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
 -		mat.material.SetTexture("_MainTex", snapshot.renderers[0].sharedMaterial.GetTexture("_MainTex"));
 -
 -		cb.DrawRenderer(snapshot.renderers[0], mat.material);
 -	} - -	void After(CommandBuffer cb) -	{
 -		curTime += Time.deltaTime;
 -
 -		MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.MotionBlur].name); - -		Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, trs.position, 6);
 -		blur.material.SetVector("_UnitTileOffset", tileOffset);
 -		blur.material.SetFloat("_Angle", angle);
 -		blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
 -
 -		cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); -		cb.ReleaseTemporaryRT(tempID); -	}
 -
 -	public override bool CanDestroy()
 -	{
 -		return curTime > lifeTime;
 -	}
 -
 -	public override void OnDestroy()
 -	{
 -		UnitManager.Instance.ReleaseSnapshot(ref snapshot);
 -	}
 - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta deleted file mode 100644 index f0c4f6ab..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3fac41ebc7706eb4abec04ae44602464 -MonoImporter: -  externalObjects: {} -  serializedVersion: 2 -  defaultReferences: [] -  executionOrder: 0 -  icon: {instanceID: 0} -  userData:  -  assetBundleName:  -  assetBundleVariant:  diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs deleted file mode 100644 index 00763a37..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections;
 -using System.Collections.Generic;
 -using UnityEngine;
 -
 -public class LensEffect_Glitch : MonoBehaviour
 -{
 -    // Start is called before the first frame update
 -    void Start()
 -    {
 -        
 -    }
 -
 -    // Update is called once per frame
 -    void Update()
 -    {
 -        
 -    }
 -}
 diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta deleted file mode 100644 index 88e5b0de..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 48bd0d7bffad03a44a281ccb6f21f188 -MonoImporter: -  externalObjects: {} -  serializedVersion: 2 -  defaultReferences: [] -  executionOrder: 0 -  icon: {instanceID: 0} -  userData:  -  assetBundleName:  -  assetBundleVariant:  diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs deleted file mode 100644 index 371186d0..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System.Collections;
 -using System.Collections.Generic;
 -using UnityEngine;
 -using UnityEngine.Rendering;
 -
 -public class LensEffect_MotionBlur : LensEffectBase
 -{
 -    int tempID;
 -
 -    public LensEffect_MotionBlur()
 -    {
 -    }
 -
 -    public override ERenderingEvent renderingEvents => ERenderingEvent.AfterImageEffectsOpaque;
 -
 -    public override void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb)
 -    {
 -        if (stage == EStage.BeforeIterate)
 -        {
 -            tempID = Shader.PropertyToID("_Temp1");
 -
 -            cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
 -            cb.SetRenderTarget(tempID);
 -            cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); -        }
 -        else if(stage == EStage.Iterate)
 -        {
 -            Matrix4x4 obj2Wod = Matrix4x4.identity;
 -            int subMeshCount = 0;
 -            if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
 -            {
 -                SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
 -                Vector3 pos = smr.rootBone.transform.position;
 -                Quaternion rot = smr.rootBone.transform.rotation;
 -                obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
 -                subMeshCount = smr.sharedMesh.subMeshCount;
 -            }
 -            else if (curBodypartRenderer.renderer is MeshRenderer)
 -            {
 -                obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
 -                subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
 -            }
 -
 -            for (int i = 0; i < subMeshCount; ++i)
 -            {
 -                MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
 -                mat.material.SetColor("_Color", Color.red);
 -                mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
 -
 -                cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
 -            } -        }
 -        else if(stage == EStage.AfterIterate)
 -        {
 -            MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.Blur].name);
 -
 -            Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
 -            blur.material.SetVector("_UnitTileOffset", tileOffset);
 -
 -            cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
 -            tempID = Shader.PropertyToID("_Temp1");
 -            cb.ReleaseTemporaryRT(tempID); -        }
 -        else if(stage == EStage.FinishRender)
 -        {
 -        }
 -    }
 -
 -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta deleted file mode 100644 index 364e3d30..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 499c4e25bc0f4d641b99f688e91c495f -MonoImporter: -  externalObjects: {} -  serializedVersion: 2 -  defaultReferences: [] -  executionOrder: 0 -  icon: {instanceID: 0} -  userData:  -  assetBundleName:  -  assetBundleVariant:  diff --git a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs b/Assets/Scripts/Unit/LensEffect/RendererProxy.cs deleted file mode 100644 index 17d8d611..00000000 --- a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[RequireComponent(typeof(Renderer))] -public class RendererProxy : MonoBehaviour -{ -	public delegate void OnWillRenderObjectHandler(BodyPartRenderer renderer); -	public OnWillRenderObjectHandler onWillRenderObject; - -	public delegate void OnRenderObjectHandler(BodyPartRenderer renderer); -	public OnRenderObjectHandler onRenderObject; - -	BodyPartRenderer bodyPartRenderer; - -	public void Initialize(BodyPartRenderer renderer) -	{ -		bodyPartRenderer = renderer; -	} - -	void OnWillRenderObject() -	{ -		if(onWillRenderObject != null) -			onWillRenderObject(bodyPartRenderer); -	} - -	void OnRenderObject() -	{ -		if(onRenderObject != null) -			onRenderObject(bodyPartRenderer); -	} - -} diff --git a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta b/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta deleted file mode 100644 index 5f8c904e..00000000 --- a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 81836ced17364c94d8130f6eeb2bf115 -MonoImporter: -  externalObjects: {} -  serializedVersion: 2 -  defaultReferences: [] -  executionOrder: 0 -  icon: {instanceID: 0} -  userData:  -  assetBundleName:  -  assetBundleVariant:  | 
