diff options
author | chai <chaifix@163.com> | 2021-09-14 18:43:42 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-14 18:43:42 +0800 |
commit | 5ba836c17dcd9e6107f0de7a4c5d8063cab79fb4 (patch) | |
tree | bf0b7bccc63f95837f2032793304eddab2f43df5 /Assets/Scripts/Unit/TimelineEventProxy.cs | |
parent | bfb214ce7dfac2485e43d42f5b8461bfddd123b8 (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Unit/TimelineEventProxy.cs')
-rw-r--r-- | Assets/Scripts/Unit/TimelineEventProxy.cs | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs index e750def2..de6e6b0b 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy.cs @@ -162,144 +162,4 @@ public partial class TimelineEventProxy }
}
- #region Event Handles -
- void EventEffect(AnimationEventBase animEvent) - { - EventEffect effect = animEvent as EventEffect; - if (effect == null) - return; - string path = effect.effectPath; - if (path == null || path == "") - return; - GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(path); - if (prefab != null) - { - GameObject root = new GameObject(); - - GameObject go = GameObject.Instantiate(prefab); - go.transform.SetParent(root.transform); - FxClear onClear = root.AddComponent<FxClear>();
- onClear.gameObject.name = prefab.name + "(Clone)";
-
- PlayEffectInfo info = new PlayEffectInfo();
- info.path = path;
- info.playEffectType = EffectPlayTypes.Oneshot;
- info.posOffset = effect.position;
- info.rot = effect.rotation;
- info.scale = effect.scale;
- info.bAttached = effect.attached;
- if(effect.attached)
- {
- if(effect.attachNode == global::EventEffect.EAttachNode.Unit)
- {
- info.rootTr = m_Root;
- }
- else if(effect.attachNode == global::EventEffect.EAttachNode.Bone)
- {
- if(m_UnitModel != null)
- {
- info.rootTr = m_UnitModel.Find(effect.bone);
- }
- }
- }
-
- onClear.Initialize(info);
-#if UNITY_EDITOR
- if (isInEditMode && registerParticleSystem != null)
- {
- registerParticleSystem(onClear); - }
- onClear.gameObject.transform.SetParent(Root_Particles.transform);
-#endif
- } - } - - void EventCamera_Shake(AnimationEventBase animEvent) - { - - } - - void EventProjectile(AnimationEventBase animEvent)
- {
- EventProjectile e = animEvent as EventProjectile;
- if (e == null)
- return;
- string projectilePath = e.projectilePath;
- if (projectilePath == null || projectilePath == "")
- return;
- GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(projectilePath);
- if(prefab == null)
- {
- LogHelper.LogError("缺少对应的projectile, " + projectilePath);
- return;
- }
- if(prefab.GetComponent<Projectile>() == null)
- {
- LogHelper.LogError("没有projectile脚本");
- return;
- }
- GameObject obj = GameObject.Instantiate(prefab);
- Projectile projectile = obj.GetComponent<Projectile>();
- ProjectileInfo info = new ProjectileInfo();
- info.name = e.name;
- info.tag = e.tag;
- info.moveType = e.moveType;
- info.owner = owner;
- info.position = m_Root.transform.position + e.posOffset;
- info.rotation = e.rotation;
- info.scale = e.scale;
- if (owner)
- {
- info.velocity = owner.transform.rotation * e.velocity;
- }
- else
- {
- info.velocity = e.velocity;
- }
- info.acceleration = e.acceleration;
- info.lifetime = e.lifeTime;
- info.sparkPath = e.sparkPath;
- projectile.Initialize(info);
-
-#if UNITY_EDITOR
- if(isInEditMode && registerProjectile != null)
- {
- registerProjectile(projectile);
- }
- obj.transform.SetParent(Root_Projectiles.transform);
-#endif
- }
-
- void EventMesh_AfterImage(AnimationEventBase animEvent)
- {
-#if UNITY_EDITOR
- if (isInEditMode)
- return;
-#endif
- EventMesh_AfterImage afterImage = animEvent as EventMesh_AfterImage;
- if (afterImage == null)
- return ;
- string avatarPath = owner.unitParts.afterImageAvatarPath;
- GameObject go = ResourceManager.Instance.LoadAsset<GameObject>(avatarPath);
- if(go)
- {
- GameObject instance = GameObject.Instantiate(go);
- AfterImageAvatar avatar = instance.GetOrAddComponent<AfterImageAvatar>();
- if(!avatar)
- {
- GameObject.DestroyImmediate(instance);
- return;
- }
- avatar.Initialize(owner);
- }
- }
-
- void EventUnit_SetPosition(AnimationEventBase animEvent)
- {
- // 在unitState回调里处理
- }
-
- #endregion -
}
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