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authorchai <chaifix@163.com>2021-09-14 18:43:42 +0800
committerchai <chaifix@163.com>2021-09-14 18:43:42 +0800
commit5ba836c17dcd9e6107f0de7a4c5d8063cab79fb4 (patch)
treebf0b7bccc63f95837f2032793304eddab2f43df5 /Assets/Scripts/Unit/TimelineEventProxy.cs
parentbfb214ce7dfac2485e43d42f5b8461bfddd123b8 (diff)
*misc
Diffstat (limited to 'Assets/Scripts/Unit/TimelineEventProxy.cs')
-rw-r--r--Assets/Scripts/Unit/TimelineEventProxy.cs140
1 files changed, 0 insertions, 140 deletions
diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs
index e750def2..de6e6b0b 100644
--- a/Assets/Scripts/Unit/TimelineEventProxy.cs
+++ b/Assets/Scripts/Unit/TimelineEventProxy.cs
@@ -162,144 +162,4 @@ public partial class TimelineEventProxy
}
}
- #region Event Handles
-
- void EventEffect(AnimationEventBase animEvent)
- {
- EventEffect effect = animEvent as EventEffect;
- if (effect == null)
- return;
- string path = effect.effectPath;
- if (path == null || path == "")
- return;
- GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(path);
- if (prefab != null)
- {
- GameObject root = new GameObject();
-
- GameObject go = GameObject.Instantiate(prefab);
- go.transform.SetParent(root.transform);
- FxClear onClear = root.AddComponent<FxClear>();
- onClear.gameObject.name = prefab.name + "(Clone)";
-
- PlayEffectInfo info = new PlayEffectInfo();
- info.path = path;
- info.playEffectType = EffectPlayTypes.Oneshot;
- info.posOffset = effect.position;
- info.rot = effect.rotation;
- info.scale = effect.scale;
- info.bAttached = effect.attached;
- if(effect.attached)
- {
- if(effect.attachNode == global::EventEffect.EAttachNode.Unit)
- {
- info.rootTr = m_Root;
- }
- else if(effect.attachNode == global::EventEffect.EAttachNode.Bone)
- {
- if(m_UnitModel != null)
- {
- info.rootTr = m_UnitModel.Find(effect.bone);
- }
- }
- }
-
- onClear.Initialize(info);
-#if UNITY_EDITOR
- if (isInEditMode && registerParticleSystem != null)
- {
- registerParticleSystem(onClear);
- }
- onClear.gameObject.transform.SetParent(Root_Particles.transform);
-#endif
- }
- }
-
- void EventCamera_Shake(AnimationEventBase animEvent)
- {
-
- }
-
- void EventProjectile(AnimationEventBase animEvent)
- {
- EventProjectile e = animEvent as EventProjectile;
- if (e == null)
- return;
- string projectilePath = e.projectilePath;
- if (projectilePath == null || projectilePath == "")
- return;
- GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(projectilePath);
- if(prefab == null)
- {
- LogHelper.LogError("缺少对应的projectile, " + projectilePath);
- return;
- }
- if(prefab.GetComponent<Projectile>() == null)
- {
- LogHelper.LogError("没有projectile脚本");
- return;
- }
- GameObject obj = GameObject.Instantiate(prefab);
- Projectile projectile = obj.GetComponent<Projectile>();
- ProjectileInfo info = new ProjectileInfo();
- info.name = e.name;
- info.tag = e.tag;
- info.moveType = e.moveType;
- info.owner = owner;
- info.position = m_Root.transform.position + e.posOffset;
- info.rotation = e.rotation;
- info.scale = e.scale;
- if (owner)
- {
- info.velocity = owner.transform.rotation * e.velocity;
- }
- else
- {
- info.velocity = e.velocity;
- }
- info.acceleration = e.acceleration;
- info.lifetime = e.lifeTime;
- info.sparkPath = e.sparkPath;
- projectile.Initialize(info);
-
-#if UNITY_EDITOR
- if(isInEditMode && registerProjectile != null)
- {
- registerProjectile(projectile);
- }
- obj.transform.SetParent(Root_Projectiles.transform);
-#endif
- }
-
- void EventMesh_AfterImage(AnimationEventBase animEvent)
- {
-#if UNITY_EDITOR
- if (isInEditMode)
- return;
-#endif
- EventMesh_AfterImage afterImage = animEvent as EventMesh_AfterImage;
- if (afterImage == null)
- return ;
- string avatarPath = owner.unitParts.afterImageAvatarPath;
- GameObject go = ResourceManager.Instance.LoadAsset<GameObject>(avatarPath);
- if(go)
- {
- GameObject instance = GameObject.Instantiate(go);
- AfterImageAvatar avatar = instance.GetOrAddComponent<AfterImageAvatar>();
- if(!avatar)
- {
- GameObject.DestroyImmediate(instance);
- return;
- }
- avatar.Initialize(owner);
- }
- }
-
- void EventUnit_SetPosition(AnimationEventBase animEvent)
- {
- // 在unitState回调里处理
- }
-
- #endregion
-
} \ No newline at end of file