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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Unit/UnitActionData.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/Scripts/Unit/UnitActionData.cs')
-rw-r--r--Assets/Scripts/Unit/UnitActionData.cs16
1 files changed, 0 insertions, 16 deletions
diff --git a/Assets/Scripts/Unit/UnitActionData.cs b/Assets/Scripts/Unit/UnitActionData.cs
deleted file mode 100644
index 8a06a249..00000000
--- a/Assets/Scripts/Unit/UnitActionData.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[Serializable]
-public class TriggerAnimationDictionary : SerializableDictionary<string/*override clip name\state name*/, AnimationClip> { }
-
-// 配置角色的动画
-[CreateAssetMenu(fileName = "Unit Action Data")]
-public class UnitActionData : ScriptableObject
-{
- public TriggerAnimationDictionary actions;
-
-
-}