diff options
author | chai <chaifix@163.com> | 2021-09-17 20:09:19 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-17 20:09:19 +0800 |
commit | 234c25bc8761a4d41bc5b4aa362449cf3e806e13 (patch) | |
tree | 69cc0b7002ac8018af1806de366526dfc089d49e /Assets/Scripts/Unit/UnitDetail.cs | |
parent | ea4624fbef6e9d8f58da12be363807eb19a37b53 (diff) |
*unit image effect
Diffstat (limited to 'Assets/Scripts/Unit/UnitDetail.cs')
-rw-r--r-- | Assets/Scripts/Unit/UnitDetail.cs | 82 |
1 files changed, 57 insertions, 25 deletions
diff --git a/Assets/Scripts/Unit/UnitDetail.cs b/Assets/Scripts/Unit/UnitDetail.cs index 3d075451..3f7f23e9 100644 --- a/Assets/Scripts/Unit/UnitDetail.cs +++ b/Assets/Scripts/Unit/UnitDetail.cs @@ -1,4 +1,5 @@ using System; +using UnityEngine.Serialization; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -110,63 +111,86 @@ public enum EUnitReferencePoint [Serializable] public class UnitReferencePointDictionary : SerializableDictionary<EUnitReferencePoint, Transform> { } +public enum EBodyPart
+{
+ Body = 0, // main body
+} + +[Serializable] +public class BodyPartRenderer
+{
+ [SerializeField] public EBodyPart tag;
+ [SerializeField] public Renderer renderer;
+} + +public interface IBodyRendererAgent
+{
+ BodyPartRenderer mainRenderer { get; }
+ BodyPartRenderer[] renderers{ get; }
+} + +public interface IBodyJointAgent
+{
+ UnitBoneDictionary bones { get; }
+ UnitReferencePointDictionary referencePoints { get; }
+} + // 角色的prefab附加数据 // * afterimage的prefab // * 骨骼映射 // * 武器 [DisallowMultipleComponent] -public class UnitDetail : MonoBehaviour +public class UnitDetail : MonoBehaviour, IBodyRendererAgent, IBodyJointAgent { public bool showGizmos; [Tooltip("残影用的prefab")] - public string afterImageAvatarPath; - - public UnitBoneDictionary bones; - - public UnitReferencePointDictionary referencePoints;
+ public string afterImageAvatarPath;
+
+ UnitBoneDictionary IBodyJointAgent.bones { get { return m_Bones; } }
+ [FormerlySerializedAs("bones")] + public UnitBoneDictionary m_Bones;
+
+ UnitReferencePointDictionary IBodyJointAgent.referencePoints { get { return m_ReferencePoints; } }
+ [FormerlySerializedAs("referencePoints")] + public UnitReferencePointDictionary m_ReferencePoints;
- //public Vector2 snapshotBound;
public float snapshotBound;
- private SkinnedMeshRenderer m_meshRenderer;
- public SkinnedMeshRenderer meshRenderer
- {
- get
- {
- if (!m_meshRenderer)
- m_meshRenderer = this.gameObject.GetComponentInChildren<SkinnedMeshRenderer>();
- return m_meshRenderer;
- }
- }
+ BodyPartRenderer IBodyRendererAgent.mainRenderer { get { return m_MainRenderer; } }
+ [SerializeField] private BodyPartRenderer m_MainRenderer;
+ BodyPartRenderer[] IBodyRendererAgent.renderers { get { return m_Renderers; } }
+ [SerializeField] private BodyPartRenderer[] m_Renderers;
public Vector3 center
{
get
{
- return meshRenderer.bounds.center;
+ if (m_MainRenderer == null || m_MainRenderer.renderer == null)
+ return Vector3.zero ;
+ return m_MainRenderer.renderer.bounds.center;
}
}
public UnitDetail() - { - bones = new UnitBoneDictionary(); + {
+ m_Bones = new UnitBoneDictionary(); foreach(EUnitBone e in Enum.GetValues(typeof(EUnitBone))) - { - bones.Add(e, null); + {
+ m_Bones.Add(e, null); } } public Transform GetBone(EUnitBone bone) { - if (bones.ContainsKey(bone)) - return bones[bone]; + if (m_Bones.ContainsKey(bone)) + return m_Bones[bone]; return null; } public bool HasBone(EUnitBone bone) { - return bones.ContainsKey(bone); + return m_Bones.ContainsKey(bone); } private void OnDrawGizmos()
@@ -176,4 +200,12 @@ public class UnitDetail : MonoBehaviour Gizmos.DrawWireCube(center, new Vector3(snapshotBound, snapshotBound, 0));
} + IEnumerator GetRenderers()
+ {
+ for(int i = 0; i < m_Renderers.Length; ++i)
+ {
+ yield return m_Renderers[i].renderer;
+ }
+ } + }
\ No newline at end of file |