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authorchai <chaifix@163.com>2021-09-17 20:09:19 +0800
committerchai <chaifix@163.com>2021-09-17 20:09:19 +0800
commit234c25bc8761a4d41bc5b4aa362449cf3e806e13 (patch)
tree69cc0b7002ac8018af1806de366526dfc089d49e /Assets/Scripts
parentea4624fbef6e9d8f58da12be363807eb19a37b53 (diff)
*unit image effect
Diffstat (limited to 'Assets/Scripts')
-rw-r--r--Assets/Scripts/Curve3D.meta8
-rw-r--r--Assets/Scripts/Drone.meta8
-rw-r--r--Assets/Scripts/Managers/SceneManager.cs7
-rw-r--r--Assets/Scripts/Props.meta8
-rw-r--r--Assets/Scripts/Robot.meta8
-rw-r--r--Assets/Scripts/Scene.meta8
-rw-r--r--Assets/Scripts/Scene/MainCamera.cs29
-rw-r--r--Assets/Scripts/Scene/MainCamera.cs.meta (renamed from Assets/Scripts/Test 1/TestCamera.cs.meta)2
-rw-r--r--Assets/Scripts/Test 1/TestCamera.cs28
-rw-r--r--Assets/Scripts/Unit/AI/Actions.meta8
-rw-r--r--Assets/Scripts/Unit/AI/Conditionals.meta8
-rw-r--r--Assets/Scripts/Unit/Components/UnitComponent.cs4
-rw-r--r--Assets/Scripts/Unit/Components/UnitImageEffect.cs36
-rw-r--r--Assets/Scripts/Unit/Components/UnitRender.cs35
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState.cs2
-rw-r--r--Assets/Scripts/Unit/Controller/MonsterController.cs8
-rw-r--r--Assets/Scripts/Unit/Controller/PCController.cs13
-rw-r--r--Assets/Scripts/Unit/Controller/UnitController.cs48
-rw-r--r--Assets/Scripts/Unit/Effect/UnitCamera.cs33
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs3
-rw-r--r--Assets/Scripts/Unit/UnitDetail.cs82
21 files changed, 283 insertions, 103 deletions
diff --git a/Assets/Scripts/Curve3D.meta b/Assets/Scripts/Curve3D.meta
new file mode 100644
index 00000000..fef1c5e7
--- /dev/null
+++ b/Assets/Scripts/Curve3D.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ad8b718b6b700d8419838dad07158567
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Drone.meta b/Assets/Scripts/Drone.meta
new file mode 100644
index 00000000..694cff70
--- /dev/null
+++ b/Assets/Scripts/Drone.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ec3412151f8a72a41b2ed21316763399
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Managers/SceneManager.cs b/Assets/Scripts/Managers/SceneManager.cs
index c986a1b1..182b662d 100644
--- a/Assets/Scripts/Managers/SceneManager.cs
+++ b/Assets/Scripts/Managers/SceneManager.cs
@@ -5,11 +5,6 @@ using UnityEngine;
public class SceneManager : Singleton<SceneManager>
{
- public Camera mainCamera { get; private set; }
-
- public void SetMainCamera(Camera cam)
- {
- mainCamera = cam;
- }
+ public Camera mainCamera { get { return MainCamera.Instance.camera; } }
}
diff --git a/Assets/Scripts/Props.meta b/Assets/Scripts/Props.meta
new file mode 100644
index 00000000..bb96602e
--- /dev/null
+++ b/Assets/Scripts/Props.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f299520ed9fcf4a45858ad4ef5a8d5d1
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Robot.meta b/Assets/Scripts/Robot.meta
new file mode 100644
index 00000000..0b5a087e
--- /dev/null
+++ b/Assets/Scripts/Robot.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7c09ca1609552d24bbe697d1516f8aa9
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Scene.meta b/Assets/Scripts/Scene.meta
new file mode 100644
index 00000000..eb7a8716
--- /dev/null
+++ b/Assets/Scripts/Scene.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: eaee2d0f48cff9b40baf0686a8105600
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Scene/MainCamera.cs b/Assets/Scripts/Scene/MainCamera.cs
new file mode 100644
index 00000000..45399ceb
--- /dev/null
+++ b/Assets/Scripts/Scene/MainCamera.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MainCamera : SingletonMB<MainCamera>
+{
+ public new Camera camera { get; private set; }
+
+ public Vector3 offset = Vector3.zero;
+
+ protected override void Awake()
+ {
+ base.Awake();
+ camera = gameObject.GetComponent<Camera>();
+ }
+
+ void Update()
+ {
+ if (TestErika.Instance.erika.unitController == null)
+ {
+ return;
+ }
+ Vector3 pos = transform.position;
+ pos.x = TestErika.Instance.erika.unitController.transform.position.x;
+ pos.y = TestErika.Instance.erika.unitController.transform.position.y;
+ transform.position = pos + offset;
+ }
+
+} \ No newline at end of file
diff --git a/Assets/Scripts/Test 1/TestCamera.cs.meta b/Assets/Scripts/Scene/MainCamera.cs.meta
index 82135dff..1ad6678e 100644
--- a/Assets/Scripts/Test 1/TestCamera.cs.meta
+++ b/Assets/Scripts/Scene/MainCamera.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 43084247c2f8b3743845be21c5d86ab5
+guid: 68da209687f0dcc49967a423b26c204c
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/Test 1/TestCamera.cs b/Assets/Scripts/Test 1/TestCamera.cs
deleted file mode 100644
index 8e4ba89e..00000000
--- a/Assets/Scripts/Test 1/TestCamera.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestCamera : MonoBehaviour
-{
- public Vector3 offset = Vector3.zero;
-
- void Awake()
- {
- SceneManager.Instance.SetMainCamera(this.gameObject.GetComponent<Camera>());
- }
-
- // Update is called once per frame
- void Update()
- {
- if(TestErika.Instance.erika.unitController == null)
- {
- return;
- }
- Vector3 pos = transform.position;
- //pos.x = TestErika.Instance.erika.unitController.GetComponent<UnitController>().center.x;
- //pos.y = TestErika.Instance.erika.unitController.GetComponent<UnitController>().center.y;
- pos.x = TestErika.Instance.erika.unitController.transform.position.x;
- pos.y = TestErika.Instance.erika.unitController.transform.position.y;
- transform.position = pos + offset;
- }
-}
diff --git a/Assets/Scripts/Unit/AI/Actions.meta b/Assets/Scripts/Unit/AI/Actions.meta
new file mode 100644
index 00000000..9b4ad463
--- /dev/null
+++ b/Assets/Scripts/Unit/AI/Actions.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 971e9d55b8bc0894eb6a110fb962000b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/AI/Conditionals.meta b/Assets/Scripts/Unit/AI/Conditionals.meta
new file mode 100644
index 00000000..70a86da5
--- /dev/null
+++ b/Assets/Scripts/Unit/AI/Conditionals.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 85b7e0c7ed1d12f42a5178bfbf3d934c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitComponent.cs b/Assets/Scripts/Unit/Components/UnitComponent.cs
index a5034581..825b6d92 100644
--- a/Assets/Scripts/Unit/Components/UnitComponent.cs
+++ b/Assets/Scripts/Unit/Components/UnitComponent.cs
@@ -29,6 +29,10 @@ public class UnitComponent : MonoBehaviour
m_Owner = GetComponent<UnitController>();
}
+ public virtual void OnPostInitialize()
+ {
+ }
+
public virtual void Release()
{
m_Owner = null;
diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
index a2689ca1..8af48a3e 100644
--- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs
+++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
@@ -17,14 +17,17 @@ public class UnitImageEffectHolder
}
}
-public delegate void UnitImageEffectStepCallback(float normalizedTime);
-
public class UnitImageEffectHandle
{
- public float lifeTime;
+ public delegate void UnitImageEffectStepCallback(float normalizedTime);
+ public delegate void UnitImageEffectEndCallback();
+
+ public float lifeTime;
public float curTime;
public UnitImageEffectHolder holder;
+
public UnitImageEffectStepCallback stepFunc;
+ public UnitImageEffectEndCallback onStop;
}
//Unit后处理效果
@@ -49,6 +52,7 @@ public class UnitImageEffect : UnitComponent
if(handle.curTime > handle.lifeTime)
{
temp.Add(handle);
+ handle.onStop?.Invoke();
continue;
}
handle.stepFunc?.Invoke(handle.curTime / handle.lifeTime);
@@ -123,7 +127,6 @@ public class UnitImageEffect : UnitComponent
holder = null;
}
- #region effects
public void ShowMotionBlur(float lifeTime, float angle, float distance)
{
@@ -155,9 +158,11 @@ public class UnitImageEffect : UnitComponent
effects.Add(handle);
}
- public void ShowGlitch(float lifeTime)
+ public void ShowGlitch(float lifeTime, bool hideUnitInMainCamera = true)
{
- UnitImageEffectHandle handle = m_HandlePool.Get();
+ PCController pc = UnitManager.Instance.pc as PCController;
+
+ UnitImageEffectHandle handle = m_HandlePool.Get();
handle.lifeTime = lifeTime;
handle.curTime = 0;
@@ -171,18 +176,25 @@ public class UnitImageEffect : UnitComponent
handle.holder.renderer.GetPropertyBlock(block);
handle.holder.renderer.SetPropertyBlock(block);
- handle.stepFunc = (float normalTime) =>
- {
+ handle.stepFunc = (float normalTime) => {
+ UnitCamera.Instance.Render();
+
handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center;
handle.holder.renderer.GetPropertyBlock(block);
handle.holder.renderer.SetPropertyBlock(block);
};
- effects.Add(handle);
- }
+ if (hideUnitInMainCamera)
+ {
+ pc.unitRender.SetVisibilityInAllCameras(false);
+ }
-
- #endregion
+ handle.onStop = () => {
+ pc.unitRender.SetVisibilityInAllCameras(true);
+ };
+
+ effects.Add(handle);
+ }
} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs
index 435c517d..d1ea0ffb 100644
--- a/Assets/Scripts/Unit/Components/UnitRender.cs
+++ b/Assets/Scripts/Unit/Components/UnitRender.cs
@@ -6,17 +6,33 @@ using UnityEngine;
[DisallowMultipleComponent]
public class UnitRender : UnitComponent
{
+ private IBodyRendererAgent m_Body;
+
+ public Renderer mainRenderer
+ {
+ get
+ {
+ if (this.owner.unitDetail == null)
+ return null;
+ return m_Body.mainRenderer.renderer;
+ }
+ }
public override void Initialize()
{
base.Initialize();
}
+ public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+ m_Body = owner.unitDetail as IBodyRendererAgent;
+ }
+
public void SetVisibilityInMainCamera(bool isVisible)
{
LayerMask mask = LayerMask.GetMask("PlayerCharacter");
-
- if(!isVisible)
+ if (!isVisible)
{
SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
}
@@ -26,4 +42,19 @@ public class UnitRender : UnitComponent
}
}
+ public void SetVisibilityInAllCameras(bool isVisible)
+ {
+ if (mainRenderer == null)
+ return;
+
+ if (isVisible)
+ {
+ mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
+ }
+ else
+ {
+ mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
+ }
+ }
+
}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
index eae1b370..060d6e91 100644
--- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs
+++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
@@ -82,7 +82,7 @@ public partial class PCState : UnitState
if(m_PrevState != m_State && owner.unitRender != null)
{
- owner.unitRender.SetVisibilityInMainCamera(true);
+ // owner.unitRender.SetVisibilityInMainCamera(true);
}
StartCoroutine(m_State.ToString(), param);
diff --git a/Assets/Scripts/Unit/Controller/MonsterController.cs b/Assets/Scripts/Unit/Controller/MonsterController.cs
index 03756211..22645b47 100644
--- a/Assets/Scripts/Unit/Controller/MonsterController.cs
+++ b/Assets/Scripts/Unit/Controller/MonsterController.cs
@@ -6,14 +6,14 @@ public class MonsterController : UnitController
{
public override UnitType type { get { return UnitType.Monster; } }
- public override void Initialize(GameObject obj, string folder)
+ protected override void Initialize()
{
- base.Initialize(obj, folder);
+ base.Initialize();
- unitState = gameObject.GetOrAddComponent<MonsterState>();
+ unitState = GetOrAddUnitComponent<MonsterState>();
unitState.Initialize();
- unitAnimation = gameObject.GetOrAddComponent<MonsterAnimation>();
+ unitAnimation = GetOrAddUnitComponent<MonsterAnimation>();
unitAnimation.Initialize();
}
diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs
index ea07fc56..4c665e7a 100644
--- a/Assets/Scripts/Unit/Controller/PCController.cs
+++ b/Assets/Scripts/Unit/Controller/PCController.cs
@@ -19,22 +19,21 @@ public class PCController : UnitController
instance = this;
}
- public override void Initialize(GameObject obj, string folder)
+ protected override void Initialize()
{
- base.Initialize(obj, folder);
+ base.Initialize();
- unitState = gameObject.GetOrAddComponent<PCState>();
+ unitState = GetOrAddUnitComponent<PCState>();
unitState.Initialize();
- unitAnimation = gameObject.GetOrAddComponent<PCAnimation>();
+ unitAnimation = GetOrAddUnitComponent<PCAnimation>();
unitAnimation.Initialize();
- unitAfterImage = gameObject.GetOrAddComponent<UnitAfterImage>();
+ unitAfterImage = GetOrAddUnitComponent<UnitAfterImage>();
unitAfterImage.Initialize();
- unitImageEffect = gameObject.GetOrAddComponent<UnitImageEffect>();
+ unitImageEffect = GetOrAddUnitComponent<UnitImageEffect>();
unitImageEffect.Initialize();
-
}
public override void Update()
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs
index ff3d9df2..6ccf124b 100644
--- a/Assets/Scripts/Unit/Controller/UnitController.cs
+++ b/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -44,6 +44,8 @@ public class UnitController : MonoBehaviour/*, Interactable*/
public GameObject unitObj; // 角色模型
+ protected List<UnitComponent> unitComponents;
+
#region 事件监听
public delegate void OnTimelineEventHandle(AnimationEventBase animEvent);
public OnTimelineEventHandle onTimelineEvent { get; set; }
@@ -107,29 +109,53 @@ public class UnitController : MonoBehaviour/*, Interactable*/
public virtual void Initialize( GameObject obj , string folder)
{
unitObj = obj;
-
m_Folder = folder;
+ unitComponents = new List<UnitComponent>();
- unitRender = gameObject.GetOrAddComponent<UnitRender>();
- unitRender.Initialize();
+ Initialize();
+
+ OnPostInitailize();
+ }
- unitSkill = gameObject.GetOrAddComponent<UnitSkill>();
- unitSkill.Initialize();
+ protected virtual void Initialize()
+ {
+ unitSkill = GetOrAddUnitComponent<UnitSkill>();
+ unitSkill.Initialize();
- unitRootMotion = gameObject.GetOrAddComponent<UnitRootMotion>();
- unitRootMotion.Initialize();
+ unitRootMotion = GetOrAddUnitComponent<UnitRootMotion>();
+ unitRootMotion.Initialize();
- unitCollider = gameObject.GetOrAddComponent<UnitCollider>();
+ unitCollider = GetOrAddUnitComponent<UnitCollider>();
unitCollider.Initialize();
- unitBody = gameObject.GetOrAddComponent<UnitBody>();
+ unitBody = GetOrAddUnitComponent<UnitBody>();
unitBody.Initialize();
+ unitRender = GetOrAddUnitComponent<UnitRender>();
+ unitRender.Initialize();
+
unitDetail = gameObject.GetComponentInChildren<UnitDetail>();
+ }
- }
+ private void OnPostInitailize()
+ {
+ if (unitComponents == null)
+ return;
+ for(int i = 0; i < unitComponents.Count; ++i)
+ {
+ unitComponents[i].OnPostInitialize();
+ }
+ }
+
+ protected T GetOrAddUnitComponent<T>() where T : UnitComponent
+ {
+ T comp = gameObject.GetOrAddComponent<T>();
+ Debug.Assert(unitComponents != null);
+ unitComponents.Add(comp);
+ return comp;
+ }
- public virtual void Update()
+ public virtual void Update()
{
unitRender.OnUpdate();
unitState.OnUpdate();
diff --git a/Assets/Scripts/Unit/Effect/UnitCamera.cs b/Assets/Scripts/Unit/Effect/UnitCamera.cs
index 90d78730..abb13a00 100644
--- a/Assets/Scripts/Unit/Effect/UnitCamera.cs
+++ b/Assets/Scripts/Unit/Effect/UnitCamera.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
-// 专门用来渲染player character的相机,用来做特效
+// 专门用来渲染character的相机,用来做特效
[RequireComponent(typeof(Camera))]
public class UnitCamera : SingletonMB<UnitCamera>
{
@@ -13,12 +13,22 @@ public class UnitCamera : SingletonMB<UnitCamera>
private void OnEnable()
{
m_Camera = GetComponent<Camera>();
- }
-
- private void OnPreRender()
+ m_Camera.enabled = false;
+ }
+
+ // 手动渲染
+ public void Render()
+ {
+ m_Camera.Render();
+ }
+
+ // 这里要用OnPreCull,不能是OnPreRender,因为设置了可见性,OnPreRender是在可见性剔除之后
+ void OnPreCull()
{
if (pc == null)
return;
+ if (pc.unitImageEffect == null || pc.unitImageEffect.effects.Count == 0)
+ return;
if (m_Camera == null)
return;
@@ -29,6 +39,17 @@ public class UnitCamera : SingletonMB<UnitCamera>
float fov = 2 * Mathf.Atan2(pc.unitDetail.snapshotBound / 2, dz) * Mathf.Rad2Deg;
m_Camera.fieldOfView = fov;
- }
-}
+ // 开启unit的渲染
+ pc.unitRender.SetVisibilityInAllCameras(true);
+ }
+
+ void OnPostRender()
+ {
+ if (pc.unitImageEffect == null || pc.unitImageEffect.effects.Count == 0)
+ return;
+
+ pc.unitRender.SetVisibilityInAllCameras(false);
+ }
+
+} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs
index dd1b4759..cb1a657c 100644
--- a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs
+++ b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs
@@ -14,4 +14,7 @@ public class EventMesh_ImageEffect_MotionBlur : AnimationEventBase
public float distance;
+ [Tooltip("隐藏角色")]
+ public bool hideUnitInMainCamera;
+
}
diff --git a/Assets/Scripts/Unit/UnitDetail.cs b/Assets/Scripts/Unit/UnitDetail.cs
index 3d075451..3f7f23e9 100644
--- a/Assets/Scripts/Unit/UnitDetail.cs
+++ b/Assets/Scripts/Unit/UnitDetail.cs
@@ -1,4 +1,5 @@
using System;
+using UnityEngine.Serialization;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -110,63 +111,86 @@ public enum EUnitReferencePoint
[Serializable]
public class UnitReferencePointDictionary : SerializableDictionary<EUnitReferencePoint, Transform> { }
+public enum EBodyPart
+{
+ Body = 0, // main body
+}
+
+[Serializable]
+public class BodyPartRenderer
+{
+ [SerializeField] public EBodyPart tag;
+ [SerializeField] public Renderer renderer;
+}
+
+public interface IBodyRendererAgent
+{
+ BodyPartRenderer mainRenderer { get; }
+ BodyPartRenderer[] renderers{ get; }
+}
+
+public interface IBodyJointAgent
+{
+ UnitBoneDictionary bones { get; }
+ UnitReferencePointDictionary referencePoints { get; }
+}
+
// 角色的prefab附加数据
// * afterimage的prefab
// * 骨骼映射
// * 武器
[DisallowMultipleComponent]
-public class UnitDetail : MonoBehaviour
+public class UnitDetail : MonoBehaviour, IBodyRendererAgent, IBodyJointAgent
{
public bool showGizmos;
[Tooltip("残影用的prefab")]
- public string afterImageAvatarPath;
-
- public UnitBoneDictionary bones;
-
- public UnitReferencePointDictionary referencePoints;
+ public string afterImageAvatarPath;
+
+ UnitBoneDictionary IBodyJointAgent.bones { get { return m_Bones; } }
+ [FormerlySerializedAs("bones")]
+ public UnitBoneDictionary m_Bones;
+
+ UnitReferencePointDictionary IBodyJointAgent.referencePoints { get { return m_ReferencePoints; } }
+ [FormerlySerializedAs("referencePoints")]
+ public UnitReferencePointDictionary m_ReferencePoints;
- //public Vector2 snapshotBound;
public float snapshotBound;
- private SkinnedMeshRenderer m_meshRenderer;
- public SkinnedMeshRenderer meshRenderer
- {
- get
- {
- if (!m_meshRenderer)
- m_meshRenderer = this.gameObject.GetComponentInChildren<SkinnedMeshRenderer>();
- return m_meshRenderer;
- }
- }
+ BodyPartRenderer IBodyRendererAgent.mainRenderer { get { return m_MainRenderer; } }
+ [SerializeField] private BodyPartRenderer m_MainRenderer;
+ BodyPartRenderer[] IBodyRendererAgent.renderers { get { return m_Renderers; } }
+ [SerializeField] private BodyPartRenderer[] m_Renderers;
public Vector3 center
{
get
{
- return meshRenderer.bounds.center;
+ if (m_MainRenderer == null || m_MainRenderer.renderer == null)
+ return Vector3.zero ;
+ return m_MainRenderer.renderer.bounds.center;
}
}
public UnitDetail()
- {
- bones = new UnitBoneDictionary();
+ {
+ m_Bones = new UnitBoneDictionary();
foreach(EUnitBone e in Enum.GetValues(typeof(EUnitBone)))
- {
- bones.Add(e, null);
+ {
+ m_Bones.Add(e, null);
}
}
public Transform GetBone(EUnitBone bone)
{
- if (bones.ContainsKey(bone))
- return bones[bone];
+ if (m_Bones.ContainsKey(bone))
+ return m_Bones[bone];
return null;
}
public bool HasBone(EUnitBone bone)
{
- return bones.ContainsKey(bone);
+ return m_Bones.ContainsKey(bone);
}
private void OnDrawGizmos()
@@ -176,4 +200,12 @@ public class UnitDetail : MonoBehaviour
Gizmos.DrawWireCube(center, new Vector3(snapshotBound, snapshotBound, 0));
}
+ IEnumerator GetRenderers()
+ {
+ for(int i = 0; i < m_Renderers.Length; ++i)
+ {
+ yield return m_Renderers[i].renderer;
+ }
+ }
+
} \ No newline at end of file