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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Unit/UnitSnapshot.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/Scripts/Unit/UnitSnapshot.cs')
-rw-r--r--Assets/Scripts/Unit/UnitSnapshot.cs55
1 files changed, 0 insertions, 55 deletions
diff --git a/Assets/Scripts/Unit/UnitSnapshot.cs b/Assets/Scripts/Unit/UnitSnapshot.cs
deleted file mode 100644
index f43189cb..00000000
--- a/Assets/Scripts/Unit/UnitSnapshot.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 保存当前角色的快照
-public struct UnitSnapshotInfo
-{
- public UnitController unit;
-
- public int animStateHash;
-
- public float normalizedTime;
-
- public TRS trs;
-
-}
-
-// 角色快照,用于lens effect
-public class UnitSnapshot : MonoBehaviour
-{
- [HideInInspector]
- public UnitController owner;
- public Animator animator;
- public Renderer[] renderers;
-
- public bool active
- {
- get
- {
- return this.gameObject.activeSelf;
- }
- set
- {
- this.gameObject.SetActive(value);
- }
- }
-
- public void Initialize(UnitController prototype)
- {
- owner = prototype;
- animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController;
- animator.speed = 0;
- }
-
- public void ApplySnapshot(UnitSnapshotInfo info)
- {
- active = true;
- animator.speed = 0.02f;
- animator.Play(info.animStateHash, 0, info.normalizedTime);
- animator.Update(1 / 60f);
- animator.speed = 0;
- active = false;
- }
-
-}