diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Unit/UnitSnapshot.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Scripts/Unit/UnitSnapshot.cs')
-rw-r--r-- | Assets/Scripts/Unit/UnitSnapshot.cs | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/Assets/Scripts/Unit/UnitSnapshot.cs b/Assets/Scripts/Unit/UnitSnapshot.cs deleted file mode 100644 index f43189cb..00000000 --- a/Assets/Scripts/Unit/UnitSnapshot.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
- -// 保存当前角色的快照 -public struct UnitSnapshotInfo -{
- public UnitController unit;
-
- public int animStateHash;
-
- public float normalizedTime;
-
- public TRS trs;
-
-}
-
-// 角色快照,用于lens effect
-public class UnitSnapshot : MonoBehaviour
-{
- [HideInInspector]
- public UnitController owner;
- public Animator animator;
- public Renderer[] renderers;
-
- public bool active
- {
- get
- {
- return this.gameObject.activeSelf;
- }
- set
- {
- this.gameObject.SetActive(value);
- }
- }
-
- public void Initialize(UnitController prototype)
- {
- owner = prototype;
- animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController;
- animator.speed = 0;
- }
-
- public void ApplySnapshot(UnitSnapshotInfo info)
- {
- active = true;
- animator.speed = 0.02f;
- animator.Play(info.animStateHash, 0, info.normalizedTime);
- animator.Update(1 / 60f);
- animator.speed = 0;
- active = false;
- }
-
-}
|