diff options
author | chai <chaifix@163.com> | 2021-09-20 10:23:59 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-20 10:23:59 +0800 |
commit | 4551d1d12fc3029fcf553cfdeb10402e42de705d (patch) | |
tree | 7c59a8c5a06e9b0f12d669c0b62fd3ef29ead953 /Assets/Scripts | |
parent | 02b44c07adfcf921da594120b4cd8fc18b982725 (diff) |
*misc
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs | 91 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffects.cs | 166 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffects.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Unit/UnitDetail.cs | 1 |
4 files changed, 223 insertions, 46 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs index 4b710aa4..5a6a309e 100644 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -1,4 +1,5 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; @@ -7,24 +8,27 @@ using UnityEngine.Rendering; // Unit效果之一,镜头效果,通过command buffer实现 -//public class MaterailEntry -//{ -// public Material material; -//} - public class UnitLensEffect : UnitComponent { private List<RendererProxy> renderers; - private static ObjectPool<CommandBuffer> m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null); + private static ObjectPool<CommandBuffer> m_CommandBufferPool; + + private List<LensEffect> m_Effects; + + private CommandBuffer m_CommandBuffer; - CommandBuffer m_CommandBuffer; + static UnitLensEffect() + { + m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null); + } public override void Initialize() { base.Initialize(); renderers = new List<RendererProxy>(); + m_Effects = new List<LensEffect>(); } public override void OnPostInitialize() @@ -41,15 +45,19 @@ public class UnitLensEffect : UnitComponent continue; RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>(); proxy.Initialize(renderer); - proxy.onWillRenderObject = OnWillRenderObject; - proxy.onRenderObject = OnRenderObject; + proxy.onWillRenderObject = OnWillRenderObj; + proxy.onRenderObject = OnRenderObj; renderers.Add(proxy); } m_CommandBuffer = ClaimCommandBuffer(); + m_CommandBuffer.name = "Unit Render"; MainCamera.Instance.lensEffectHandler.onPreCull += OnWillRenderUnit; MainCamera.Instance.lensEffectHandler.onPostRender += OnRenderUnit; + + ///// + m_Effects.Add(LensEffect.MotionBlur()); } public override void Release() @@ -62,54 +70,45 @@ public class UnitLensEffect : UnitComponent private void OnWillRenderUnit() { + IBodyRendererAgent body = owner.unitRender.body; + if (body == null || body.renderers == null) + return; + if (m_Effects == null || m_Effects.Count == 0) + return; + m_CommandBuffer.Clear(); - MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer); + for (int i = 0; i < m_Effects.Count; ++i) + { + m_Effects[i].beforeIterate(m_CommandBuffer); + for (int j = 0; j < body.renderers.Length; ++j) + { + var renderer = body.renderers[j]; + if (renderer == null) + continue; + m_Effects[i].iterate(m_CommandBuffer,renderer); + } + m_Effects[i].afterIterate(m_CommandBuffer); + } + + MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, m_CommandBuffer); } private void OnRenderUnit() { - - MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer); + MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, m_CommandBuffer); + for(int i = 0; i < m_Effects.Count; ++i) + { + m_Effects[i].finishRender?.Invoke(); + } } - private void OnWillRenderObject(BodyPartRenderer renderer) + private void OnWillRenderObj(BodyPartRenderer renderer) { - //Camera cam = SceneManager.Instance.mainCamera; - //if (cam == null) - // return; - //Material mat = new Material(Shader.Find(StaticDefine.shaders[EShader.SolidColor].name)); - //mat.SetColor("_Color", Color.red); - - //Matrix4x4 obj2Wod = Matrix4x4.identity; - ////obj2Wod = TransformUtility.GetLocalToWorldMatrixRootBone(owner.unitDetail.rootBone.transform); - //Vector3 pos = owner.unitDetail.rootBone.transform.position; - //Quaternion rot = owner.unitDetail.rootBone.transform.rotation; - //obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); - //mat.SetMatrix("_ObjectToWorld", obj2Wod); - //mat.SetTexture("_MainTex", renderer.renderer.material.GetTexture("_MainTex")); - - //cb.Clear(); - //cb.name = "Unit Renderer"; - - //// create render texture for glow map - //int tempID = Shader.PropertyToID("_Temp1"); - //cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); - //cb.SetRenderTarget(tempID); - //cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); - //cb.DrawRenderer(renderer.renderer, mat); - - //cb.SetRenderTarget(BuiltinRenderTextureType.CameraTarget); - //Material blur = new Material(Shader.Find(StaticDefine.shaders[EShader.Blur].name)); - //cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur); - - //cam.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb); } - private void OnRenderObject(BodyPartRenderer renderer) + private void OnRenderObj(BodyPartRenderer renderer) { - //Camera cam = SceneManager.Instance.mainCamera; - //cam.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb); } static CommandBuffer ClaimCommandBuffer() diff --git a/Assets/Scripts/Unit/LensEffect/LensEffects.cs b/Assets/Scripts/Unit/LensEffect/LensEffects.cs new file mode 100644 index 00000000..4083eb88 --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/LensEffects.cs @@ -0,0 +1,166 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +public class MaterialEntry +{ + public Material material; + public string shader; +} + +public struct ScaleOffset +{ + public Vector2 scale; + public Vector2 offset; +} + +public class LensEffect +{ + #region callbacks + public delegate void BeforeIterateHandler(CommandBuffer cb); + public BeforeIterateHandler beforeIterate; + + public delegate void IterationHandler(CommandBuffer cb, BodyPartRenderer renderer); + public IterationHandler iterate; + + public delegate void AfterIterateHandler(CommandBuffer cb); + public AfterIterateHandler afterIterate; + + // 这一帧的这个特效结束 + public delegate void FinishRenderHandler(); + public FinishRenderHandler finishRender; + #endregion + + private static Dictionary<string/*shaderName*/, List<MaterialEntry>> m_MaterailPool; + + public static LensEffect Create(Func<LensEffect> create) + { + return create(); + } + + static LensEffect() + { + m_MaterailPool = new Dictionary<string, List<MaterialEntry>>(); + } + + static MaterialEntry ClaimMaterial(string shader) + { + List<MaterialEntry> mats; + if (m_MaterailPool.TryGetValue(shader, out mats) && mats.Count > 0) + { + MaterialEntry me = mats[mats.Count - 1]; + mats.RemoveAt(mats.Count - 1); + return me; + } + Material mat = new Material(Shader.Find(shader)); + MaterialEntry entry = new MaterialEntry(); + entry.material = mat; + entry.shader = shader; + return entry; + } + + static void ReleaseMaterial(MaterialEntry entry) + { + List<MaterialEntry> mats; + if (!m_MaterailPool.TryGetValue(entry.shader, out mats)) + { + mats = new List<MaterialEntry>(); + m_MaterailPool.Add(entry.shader, mats); + } + mats.Add(entry); + } + + #region LensEffects + + public static LensEffect MotionBlur() + { + LensEffect eff = LensEffect.Create(() => + { + LensEffect e = new LensEffect(); + + List<MaterialEntry> materials = ListPool<MaterialEntry>.Get(); + int tempID = Shader.PropertyToID("_Temp1"); + + ScaleOffset scaleOffset = new ScaleOffset(); + + e.beforeIterate = (CommandBuffer cb) => + { + cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); + cb.SetRenderTarget(tempID); + cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + }; + e.iterate = (CommandBuffer cb, BodyPartRenderer renderer) => + { + Matrix4x4 obj2Wod = Matrix4x4.identity; + int subMeshCount = 0; + if (renderer.renderer is SkinnedMeshRenderer) + { + SkinnedMeshRenderer smr = renderer.renderer as SkinnedMeshRenderer; + Vector3 pos = smr.rootBone.transform.position; + Quaternion rot = smr.rootBone.transform.rotation; + obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); + subMeshCount = smr.sharedMesh.subMeshCount; + } + else if (renderer.renderer is MeshRenderer) + { + obj2Wod = renderer.renderer.transform.localToWorldMatrix; + subMeshCount = renderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount; + } + + for (int i = 0; i < subMeshCount; ++i) + { + MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); + materials.Add(mat); + mat.material.SetColor("_Color", Color.red); + mat.material.SetMatrix("_ObjectToWorld", obj2Wod); + + cb.DrawRenderer(renderer.renderer, mat.material, i); + } + }; + e.afterIterate = (CommandBuffer cb) => + { + MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name); + materials.Add(blur); + + cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); + }; + e.finishRender = () => + { + for (int i = materials.Count - 1; i >= 0; --i) + { + MaterialEntry mat = materials[i]; + ReleaseMaterial(mat); + materials.RemoveAt(i); + } + }; + return e; + }); + return eff; + } + + public static LensEffect Glitch() + { + + return null; + } + + public static LensEffect OutLine() + { + + return null; + } + + public static LensEffect RimLight() + { + return null; + } + + public static LensEffect Decals() + { + return null; + } + + #endregion +} diff --git a/Assets/Scripts/Unit/LensEffect/LensEffects.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffects.cs.meta new file mode 100644 index 00000000..ec32bb75 --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/LensEffects.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5acf04ae1e72ed42a1d20ee038ac73e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/UnitDetail.cs b/Assets/Scripts/Unit/UnitDetail.cs index 09eefa51..16067425 100644 --- a/Assets/Scripts/Unit/UnitDetail.cs +++ b/Assets/Scripts/Unit/UnitDetail.cs @@ -114,6 +114,7 @@ public class UnitReferencePointDictionary : SerializableDictionary<EUnitReferenc public enum EBodyPart
{
Body = 0, // main body
+ Sword = 1,
} [Serializable] |