diff options
author | chai <chaifix@163.com> | 2021-08-31 19:07:21 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-08-31 19:07:21 +0800 |
commit | ffd1d5af496e0a0eff343b27c4f0f965bbbf79eb (patch) | |
tree | c5a8ae2116040ce8c483454b2e82093f247db341 /Assets/Scripts | |
parent | 476abf41a7357db0dd870f0d221f1a26481ab2bf (diff) |
*projectile
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/Projectile/Projectile.cs | 163 | ||||
-rw-r--r-- | Assets/Scripts/Props.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Scene.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Collider/CollisionSystem.cs | 53 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Component/PCState.cs | 1 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Controller/MonsterController.cs | 14 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Controller/UnitController.cs | 13 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Events/EventProjectile.cs | 3 | ||||
-rw-r--r-- | Assets/Scripts/Unit/TimelineEventProxy.cs | 46 |
9 files changed, 284 insertions, 25 deletions
diff --git a/Assets/Scripts/Projectile/Projectile.cs b/Assets/Scripts/Projectile/Projectile.cs index 5250d049..b1eb1b61 100644 --- a/Assets/Scripts/Projectile/Projectile.cs +++ b/Assets/Scripts/Projectile/Projectile.cs @@ -2,37 +2,178 @@ using System.Collections.Generic;
using UnityEngine;
+public struct ProjectileInfo
+{
+ public UnitController owner;
+ public Vector3 position;
+ public Vector3 rotation;
+ public Vector3 scale;
+ public Vector3 direction;
+ public Vector3 velocity;
+ public bool towardDirection;
+ public float lifetime;
+ public bool useGravity;
+ public float gravity;
+ public string sparkPath;
+}
+
public class Projectile : MonoBehaviour
{
+ public enum EBoxType
+ {
+ Single = 0,
+ Multiple = 1,
+ Grid = 2,
+ }
- public Box collider;
+ #region 序列化数据
+ public EBoxType type;
- public bool multiColliders;
- public List<Box> colliders;
+ public Box collider;
+ public List<Box> colliders;
+
+ public Box colliderGrid;
+ public Vector3 slice;
+ #endregion
+
+ [HideInInspector]
public UnitController owner;
+ [HideInInspector]
public bool isActive;
- public Vector3 velocity; // 初始速度
+ [HideInInspector]
+ public Vector3 velocity; // 初始速度
+
+ [HideInInspector]
+ public float gravity;
+
+ [HideInInspector]
+ public bool towardDirection; // foward朝向运动的方向
+
+ [HideInInspector]
+ public float lifetime;
+
+ public string sparkPath;
+
+ private List<int> m_Hitmask;
+
+ private float time;
- public float gravity;
+ private bool markDestroy;
- public bool towardDirection; // foward朝向运动的方向
+ public void Initialize(ProjectileInfo info)
+ {
+ this.owner = info.owner;
+ this.transform.rotation = Quaternion.Euler(info.rotation);
+ this.transform.position = info.position;
+ this.transform.localScale.Scale(info.scale);
+ this.velocity = info.velocity;
+ this.lifetime = info.lifetime;
+ this.sparkPath = info.sparkPath;
- void OnEnable()
+ markDestroy = false;
+
+ time = 0;
+
+ m_Hitmask = new List<int>();
+ }
+
+ void OnEnable()
{
ColliderRegistry.Instance.AddProjectile(this);
}
- void Update()
- {
+ public void Update()
+ {
+ Update(Time.deltaTime);
+ }
- }
+ public void Update(float deltaTime)
+ {
+ this.transform.position += this.velocity * deltaTime;
+ time += deltaTime;
+ if(time > this.lifetime || markDestroy)
+ {
+ DestroyImmediate(this.gameObject);
+ }
+ }
- void OnDestroy()
+ void OnDestroy()
{
ColliderRegistry.Instance.RemoveProjectile(this);
}
+ public IEnumerable GetCollidersInWorldSpace()
+ {
+ if(type == EBoxType.Single)
+ {
+ Box box = collider;
+ box.center = transform.position + collider.center;
+ yield return box;
+ }
+ else if(type == EBoxType.Multiple)
+ {
+ for(int i = 0; i < colliders.Count; ++i)
+ {
+ Box box = colliders[i];
+ box.center = transform.position + box.center;
+ yield return box;
+ }
+ }
+ else if(type == EBoxType.Grid)
+ {
+ Vector3 lowerCornor = colliderGrid.center - colliderGrid.size / 2;
+ Vector3 cellSize = Vector3.Scale(colliderGrid.size, new Vector3(1f / slice.x, 1f / slice.y, 1f / slice.z));
+ for (int x = 0; x < slice.x; ++x)
+ {
+ for(int y = 0; y < slice.y; ++y)
+ {
+ for(int z = 0; z < slice.z; ++z)
+ {
+ Vector3 xyz = new Vector3(x, y, z);
+ Box box = new Box();
+ box.size = cellSize;
+ box.center = lowerCornor + transform.position + Vector3.Scale(cellSize, xyz) + Vector3.Scale(cellSize, new Vector3(0.5f, 0.5f, 0.5f));
+ yield return box;
+ }
+ }
+ }
+ }
+ yield break;
+ }
+
+ private void OnDrawGizmos()
+ {
+ Gizmos.color = Color.red * 0.5f;
+ foreach(var itor in GetCollidersInWorldSpace())
+ {
+ Box box = (Box)itor;
+ Gizmos.DrawCube(box.center, box.size);
+ }
+ }
+
+ public bool CanHit(int target)
+ {
+ return !m_Hitmask.Contains(target);
+ }
+
+ public void RecordTarget(int targethash)
+ {
+ m_Hitmask.Add(targethash);
+ }
+
+ public void OnShot(CollisionInfo collision)
+ {
+ GameObject spark = ResourceManager.Instance.LoadAsset<GameObject>(sparkPath);
+ if (spark)
+ {
+ GameObject obj = GameObject.Instantiate(spark);
+ obj.transform.position = collision.collidee.unitCollider.owner.center;
+
+ markDestroy = true;
+ }
+ }
+
}
\ No newline at end of file diff --git a/Assets/Scripts/Props.meta b/Assets/Scripts/Props.meta new file mode 100644 index 00000000..bb96602e --- /dev/null +++ b/Assets/Scripts/Props.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f299520ed9fcf4a45858ad4ef5a8d5d1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Scene.meta b/Assets/Scripts/Scene.meta new file mode 100644 index 00000000..eb7a8716 --- /dev/null +++ b/Assets/Scripts/Scene.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eaee2d0f48cff9b40baf0686a8105600 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/CollisionSystem.cs b/Assets/Scripts/Unit/Collider/CollisionSystem.cs index 0e3c92f0..e84c54a9 100644 --- a/Assets/Scripts/Unit/Collider/CollisionSystem.cs +++ b/Assets/Scripts/Unit/Collider/CollisionSystem.cs @@ -1,4 +1,4 @@ -using System.Collections; +using System; using System.Collections.Generic; using UnityEngine; @@ -8,10 +8,11 @@ public struct ColliderDescriptor public UnitCollider unitCollider; } +[Serializable] public struct Box
{
- public Vector3 center;
- public Vector3 size;
+ [SerializeField] public Vector3 center;
+ [SerializeField] public Vector3 size;
} public struct CollisionInfo @@ -107,9 +108,53 @@ public class CollisionSystem : SingletonMB<CollisionSystem> void SolveProjectile()
{
+ // collect all hurt box
+ List<ColliderDescriptor> hurtboxes = ListPool<ColliderDescriptor>.Get();
+ foreach (var collider in registry.colliders)
+ {
+ ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HurtBox);
+ if (boxes == null || boxes.Length == 0)
+ continue;
+ for (int i = 0; i < boxes.Length; ++i)
+ {
+ ColliderDescriptor descriptor = new ColliderDescriptor();
+ descriptor.colliderInfo = boxes[i];
+ descriptor.unitCollider = collider;
+ hurtboxes.Add(descriptor);
+ }
+ } - }
+ foreach (var projectile in registry.projectiles)
+ {
+ for(int i = 0; i < hurtboxes.Count; ++i)
+ {
+ ColliderDescriptor hurtCollider = hurtboxes[i];
+ if (projectile.owner.type == hurtCollider.unitCollider.owner.type)
+ continue;
+ Box hurtbox = ColliderUtility.GetColliderInWorldSpace(hurtCollider);
+ foreach (var itor in projectile.GetCollidersInWorldSpace())
+ {
+ Box box = (Box)itor;
+ Box intersection = ColliderUtility.GetIntersection(box, hurtbox);
+ if (intersection.size.magnitude == 0)
+ continue;
+ if (!projectile.CanHit(hurtCollider.unitCollider.owner.GetHashCode()))
+ continue;
+ projectile.RecordTarget(hurtCollider.unitCollider.owner.GetHashCode());
+ CollisionInfo collision = new CollisionInfo();
+ collision.isCollision = true;
+ collision.intersection = intersection;
+ collision.collidee = hurtCollider;
+ hurtCollider.unitCollider.owner.OnGetShot(collision);
+ projectile.OnShot(collision);
+
+ goto next;
+ }
+ }
+ next:;
+ }
+ }
// throwbox <-> hurtbox
void SolveThrow() diff --git a/Assets/Scripts/Unit/Component/PCState.cs b/Assets/Scripts/Unit/Component/PCState.cs index 1b01fad8..a9252e26 100644 --- a/Assets/Scripts/Unit/Component/PCState.cs +++ b/Assets/Scripts/Unit/Component/PCState.cs @@ -457,3 +457,4 @@ public class PCState : UnitState #endregion
}
+
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Controller/MonsterController.cs b/Assets/Scripts/Unit/Controller/MonsterController.cs index 981e6d4b..9e7e7955 100644 --- a/Assets/Scripts/Unit/Controller/MonsterController.cs +++ b/Assets/Scripts/Unit/Controller/MonsterController.cs @@ -6,14 +6,6 @@ public class MonsterController : UnitController {
public override UnitType type { get { return UnitType.Monster; } }
- public Vector3 center
- {
- get
- {
- return GetComponentInChildren<Renderer>().bounds.center;
- }
- }
-
public override void Initialize(GameObject obj, string folder)
{
base.Initialize(obj, folder);
@@ -58,4 +50,10 @@ public class MonsterController : UnitController }
}
+ public override void OnGetShot(CollisionInfo info)
+ {
+ monsterState.ChangeState(MonsterState.EUnitState.HitLight, new MonsterState.HitLightParam());
+ }
+
+
}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs index 3568cb4e..9b3ef6e5 100644 --- a/Assets/Scripts/Unit/Controller/UnitController.cs +++ b/Assets/Scripts/Unit/Controller/UnitController.cs @@ -83,6 +83,14 @@ public class UnitController : MonoBehaviour/*, Interactable*/ }
}
+ public virtual Vector3 center
+ {
+ get
+ {
+ return GetComponentInChildren<Renderer>().bounds.center;
+ }
+ }
+
public virtual void Initialize( GameObject obj , string folder)
{
unitObj = obj;
@@ -123,6 +131,11 @@ public class UnitController : MonoBehaviour/*, Interactable*/ {
}
+ public virtual void OnGetShot(CollisionInfo info)
+ {
+ }
+
+
public virtual void OnGrab()
{
}
diff --git a/Assets/Scripts/Unit/Events/EventProjectile.cs b/Assets/Scripts/Unit/Events/EventProjectile.cs index 7dc2923a..0c1dc22b 100644 --- a/Assets/Scripts/Unit/Events/EventProjectile.cs +++ b/Assets/Scripts/Unit/Events/EventProjectile.cs @@ -24,7 +24,7 @@ public class EventProjectile : AnimationEventBase public Vector3 rotation;
[Tooltip("Scale")]
- public Vector3 scale;
+ public Vector3 scale = Vector3.one;
[Tooltip("初始速度")]
public Vector3 velocity;
@@ -35,5 +35,6 @@ public class EventProjectile : AnimationEventBase [Tooltip("击中效果")]
public ColliderBox.EHitResponse hitResponse;
+ public string sparkPath;
}
diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs index 7a76cd73..51d437fe 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy.cs @@ -7,7 +7,13 @@ using UnityEngine; // 执行帧事件 [DisallowMultipleComponent] public partial class TimelineEventProxy -{ +{
+#if UNITY_EDITOR // ActionTool里 + public bool isInEditMode;
+ public delegate void RegisterProjectileHandle(Projectile projectile);
+ public RegisterProjectileHandle registerProjectile;
+#endif +
public enum EEventType { EventCamera_Zoom, // 相机聚焦 @@ -118,4 +124,42 @@ public partial class TimelineEventProxy } + void EventProjectile(AnimationEventBase animEvent)
+ {
+ EventProjectile e = animEvent as EventProjectile;
+ if (e == null)
+ return;
+ string projectilePath = e.projectilePath;
+ GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(projectilePath);
+ if(prefab == null)
+ {
+ LogHelper.LogError("缺少对应的projectile, " + projectilePath);
+ return;
+ }
+ if(prefab.GetComponent<Projectile>() == null)
+ {
+ LogHelper.LogError("没有projectile脚本");
+ return;
+ }
+ GameObject obj = GameObject.Instantiate(prefab);
+ Projectile projectile = obj.GetComponent<Projectile>();
+ ProjectileInfo info = new ProjectileInfo();
+ info.owner = m_Owner;
+ info.position = m_Root.transform.position + e.posOffset;
+ info.rotation = e.rotation;
+ info.scale = e.scale;
+ info.direction = Vector3.right;
+ info.velocity = Vector3.right * 10f;
+ info.lifetime = 5;
+ info.sparkPath = e.sparkPath;
+ projectile.Initialize(info);
+
+#if UNITY_EDITOR
+ if(isInEditMode && registerProjectile != null)
+ {
+ registerProjectile(projectile);
+ }
+#endif
+ } + }
\ No newline at end of file |