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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
public Box collider;
public bool multiColliders;
public List<Box> colliders;
public UnitController owner;
public bool isActive;
public Vector3 velocity; // 初始速度
public float gravity;
public bool towardDirection; // foward朝向运动的方向
void OnEnable()
{
ColliderRegistry.Instance.AddProjectile(this);
}
void Update()
{
}
void OnDestroy()
{
ColliderRegistry.Instance.RemoveProjectile(this);
}
}
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