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author | chai <chaifix@163.com> | 2021-07-27 09:40:26 +0800 |
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committer | chai <chaifix@163.com> | 2021-07-27 09:40:26 +0800 |
commit | 8bbc03542340b4ea7ca1e2beec2f11ff335851e8 (patch) | |
tree | 15a4bdebe7b8d9448c476e0f67b94a5a50bc2ec5 /Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs | |
parent | 4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (diff) |
*mic
Diffstat (limited to 'Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs')
-rw-r--r-- | Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs b/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs new file mode 100644 index 00000000..f47a8923 --- /dev/null +++ b/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SerializableDictionaryExample : MonoBehaviour { + // The dictionaries can be accessed throught a property + [SerializeField] + StringStringDictionary m_stringStringDictionary; + public IDictionary<string, string> StringStringDictionary + { + get { return m_stringStringDictionary; } + set { m_stringStringDictionary.CopyFrom (value); } + } + + public ObjectColorDictionary m_objectColorDictionary; + public StringColorArrayDictionary m_objectColorArrayDictionary; + + void Reset () + { + // access by property + StringStringDictionary = new Dictionary<string, string>() { {"first key", "value A"}, {"second key", "value B"}, {"third key", "value C"} }; + m_objectColorDictionary = new ObjectColorDictionary() { {gameObject, Color.blue}, {this, Color.red} }; + } +} |