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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SerializableDictionaryExample : MonoBehaviour {
+ // The dictionaries can be accessed throught a property
+ [SerializeField]
+ StringStringDictionary m_stringStringDictionary;
+ public IDictionary<string, string> StringStringDictionary
+ {
+ get { return m_stringStringDictionary; }
+ set { m_stringStringDictionary.CopyFrom (value); }
+ }
+
+ public ObjectColorDictionary m_objectColorDictionary;
+ public StringColorArrayDictionary m_objectColorArrayDictionary;
+
+ void Reset ()
+ {
+ // access by property
+ StringStringDictionary = new Dictionary<string, string>() { {"first key", "value A"}, {"second key", "value B"}, {"third key", "value C"} };
+ m_objectColorDictionary = new ObjectColorDictionary() { {gameObject, Color.blue}, {this, Color.red} };
+ }
+}