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authorchai <chaifix@163.com>2020-10-15 07:04:38 +0800
committerchai <chaifix@163.com>2020-10-15 07:04:38 +0800
commitb71d5611db087772179505ed10c82ca958900df7 (patch)
tree5160f6af41d45529e435550879e0c87ea59c09a8 /Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs
parentb1b14c45ce95dcf7b81867d68d6006345d98959e (diff)
+advanced inspector
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs')
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs
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+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs
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+using UnityEngine;
+using System;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample15_DontAllowSceneObject : MonoBehaviour
+{
+ // "DontAllowSceneObject" does exactly what it means; it prevent this field from being able to target an object in the scene.
+ // It is useful if you want to force a user to target a prefab.
+ [Inspect, DontAllowSceneObject]
+ public GameObject myProjectObject;
+
+ // Fields that can target a scene object have the "picker" icon tool on its right.
+ [Inspect]
+ public GameObject mySceneObject;
+}