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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs new file mode 100644 index 00000000..d7b400f7 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs @@ -0,0 +1,18 @@ +using UnityEngine; +using System; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample15_DontAllowSceneObject : MonoBehaviour +{ + // "DontAllowSceneObject" does exactly what it means; it prevent this field from being able to target an object in the scene. + // It is useful if you want to force a user to target a prefab. + [Inspect, DontAllowSceneObject] + public GameObject myProjectObject; + + // Fields that can target a scene object have the "picker" icon tool on its right. + [Inspect] + public GameObject mySceneObject; +} |