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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs
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+using UnityEngine;
+using System;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample15_DontAllowSceneObject : MonoBehaviour
+{
+ // "DontAllowSceneObject" does exactly what it means; it prevent this field from being able to target an object in the scene.
+ // It is useful if you want to force a user to target a prefab.
+ [Inspect, DontAllowSceneObject]
+ public GameObject myProjectObject;
+
+ // Fields that can target a scene object have the "picker" icon tool on its right.
+ [Inspect]
+ public GameObject mySceneObject;
+}