diff options
author | chai <chaifix@163.com> | 2020-10-15 13:53:27 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-15 13:53:27 +0800 |
commit | 6990a0d1fbdcbbf404f40713363ac1a148c8840a (patch) | |
tree | cbd92c7a47e12c30cba3300eb349d9c43ce512ab /Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs | |
parent | e846c64d6f927879cb8a095e62d773a8d7b3c9f4 (diff) |
-advanced inspector 对2018兼容性不太好,改用Odin
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs deleted file mode 100644 index 28aedb57..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs +++ /dev/null @@ -1,30 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample30_RuntimeResolvedDynamic : MonoBehaviour -{ - [Inspect] - public Material mat; - - [SerializeField] - private UnityEngine.Object myField; - - // Using the RuntimeResolve with a linked function allows you to restrist the type of object that shows up in Unity's object picker. - // It is sometimes useful when you want a dynamic property to only show a specific type of object at a specific moment. - // In this example, only Material will show up as being valid, even if MyProperty is null. - [Inspect, RuntimeResolve("GetResolvedType")] - public object MyProperty - { - get { return myField; } - set { myField = value as UnityEngine.Object; } - } - - private Type GetResolvedType() - { - return typeof(Material); - } -} |