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authorchai <chaifix@163.com>2020-10-15 13:53:27 +0800
committerchai <chaifix@163.com>2020-10-15 13:53:27 +0800
commit6990a0d1fbdcbbf404f40713363ac1a148c8840a (patch)
treecbd92c7a47e12c30cba3300eb349d9c43ce512ab /Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs
parente846c64d6f927879cb8a095e62d773a8d7b3c9f4 (diff)
-advanced inspector 对2018兼容性不太好,改用Odin
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs30
1 files changed, 0 insertions, 30 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs
deleted file mode 100644
index 28aedb57..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample30_RuntimeResolvedDynamic : MonoBehaviour
-{
- [Inspect]
- public Material mat;
-
- [SerializeField]
- private UnityEngine.Object myField;
-
- // Using the RuntimeResolve with a linked function allows you to restrist the type of object that shows up in Unity's object picker.
- // It is sometimes useful when you want a dynamic property to only show a specific type of object at a specific moment.
- // In this example, only Material will show up as being valid, even if MyProperty is null.
- [Inspect, RuntimeResolve("GetResolvedType")]
- public object MyProperty
- {
- get { return myField; }
- set { myField = value as UnityEngine.Object; }
- }
-
- private Type GetResolvedType()
- {
- return typeof(Material);
- }
-}