diff options
author | chai <chaifix@163.com> | 2020-10-15 07:04:38 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-15 07:04:38 +0800 |
commit | b71d5611db087772179505ed10c82ca958900df7 (patch) | |
tree | 5160f6af41d45529e435550879e0c87ea59c09a8 /Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs | |
parent | b1b14c45ce95dcf7b81867d68d6006345d98959e (diff) |
+advanced inspector
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs new file mode 100644 index 00000000..8d5869a3 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs @@ -0,0 +1,20 @@ +using UnityEngine; +using System; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample32_Dictionary : MonoBehaviour +{ + // The UDictionary is a Unity friendly dictionary that fully implement all .NET collection/dictionary interface + // However, Unity is unable to properly save a generic object, so we must create a non-generic version like this; + // The Serializable attribute is also required. + [Serializable] + public class StringGameObjectDictionary : UDictionary<string, GameObject> { } + + // The Advanced Inspector is able to display anything having the ICollection or IDictionary interfaces. + // Note that it is best to initialize the variable yourself in case of Dictionaries; + [Inspect] + public StringGameObjectDictionary myDictionary = new StringGameObjectDictionary(); +}
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