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authorchai <chaifix@163.com>2020-10-15 07:04:38 +0800
committerchai <chaifix@163.com>2020-10-15 07:04:38 +0800
commitb71d5611db087772179505ed10c82ca958900df7 (patch)
tree5160f6af41d45529e435550879e0c87ea59c09a8 /Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs
parentb1b14c45ce95dcf7b81867d68d6006345d98959e (diff)
+advanced inspector
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs
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--- /dev/null
+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+using System;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample32_Dictionary : MonoBehaviour
+{
+ // The UDictionary is a Unity friendly dictionary that fully implement all .NET collection/dictionary interface
+ // However, Unity is unable to properly save a generic object, so we must create a non-generic version like this;
+ // The Serializable attribute is also required.
+ [Serializable]
+ public class StringGameObjectDictionary : UDictionary<string, GameObject> { }
+
+ // The Advanced Inspector is able to display anything having the ICollection or IDictionary interfaces.
+ // Note that it is best to initialize the variable yourself in case of Dictionaries;
+ [Inspect]
+ public StringGameObjectDictionary myDictionary = new StringGameObjectDictionary();
+} \ No newline at end of file