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using UnityEngine;
using System;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample32_Dictionary : MonoBehaviour
{
// The UDictionary is a Unity friendly dictionary that fully implement all .NET collection/dictionary interface
// However, Unity is unable to properly save a generic object, so we must create a non-generic version like this;
// The Serializable attribute is also required.
[Serializable]
public class StringGameObjectDictionary : UDictionary<string, GameObject> { }
// The Advanced Inspector is able to display anything having the ICollection or IDictionary interfaces.
// Note that it is best to initialize the variable yourself in case of Dictionaries;
[Inspect]
public StringGameObjectDictionary myDictionary = new StringGameObjectDictionary();
}
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