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authorchai <chaifix@163.com>2020-10-15 07:04:38 +0800
committerchai <chaifix@163.com>2020-10-15 07:04:38 +0800
commitb71d5611db087772179505ed10c82ca958900df7 (patch)
tree5160f6af41d45529e435550879e0c87ea59c09a8 /Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs
parentb1b14c45ce95dcf7b81867d68d6006345d98959e (diff)
+advanced inspector
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs')
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs
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+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs
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+using UnityEngine;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample3_InspectDynamic : MonoBehaviour
+{
+ // The inspect attribute can be binded to a function.
+ // This function should return true or false, if the item should be displayed or hidden.
+ [Inspect("InspectItem")]
+ public bool myVariable;
+
+ // The function can be private or public, it doesn't matter.
+ private bool InspectItem()
+ {
+ return displayItem;
+ }
+
+ private bool displayItem = true;
+
+ // In this example, the button toggle on/off the display of "myVariable".
+ [Inspect]
+ public void PressMe()
+ {
+ displayItem = !displayItem;
+ }
+}