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authorchai <chaifix@163.com>2020-10-15 07:04:38 +0800
committerchai <chaifix@163.com>2020-10-15 07:04:38 +0800
commitb71d5611db087772179505ed10c82ca958900df7 (patch)
tree5160f6af41d45529e435550879e0c87ea59c09a8 /Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs
parentb1b14c45ce95dcf7b81867d68d6006345d98959e (diff)
+advanced inspector
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs')
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1 files changed, 23 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs
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+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample9_Method : MonoBehaviour
+{
+ // They show up as a button.
+ [Inspect]
+ public void MyMethod()
+ {
+ Debug.Log("You pressed my button");
+ }
+
+ // Using the Method attribute, with the Invoke variable, this function is called every time the inspector is refreshed.
+ // This way, you can perform action or draw stuff on the inspector.
+ [Inspect, Method(MethodDisplay.Invoke)]
+ public void MyInvokedMethod()
+ {
+ GUILayout.Label("This was drawn from an invoked method.");
+ }
+}