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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs new file mode 100644 index 00000000..758ae194 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs @@ -0,0 +1,23 @@ +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample9_Method : MonoBehaviour +{ + // They show up as a button. + [Inspect] + public void MyMethod() + { + Debug.Log("You pressed my button"); + } + + // Using the Method attribute, with the Invoke variable, this function is called every time the inspector is refreshed. + // This way, you can perform action or draw stuff on the inspector. + [Inspect, Method(MethodDisplay.Invoke)] + public void MyInvokedMethod() + { + GUILayout.Label("This was drawn from an invoked method."); + } +} |