diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/CustomDrawers/RemapSliders.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/CustomDrawers/RemapSliders.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/CustomDrawers/RemapSliders.cs | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/CustomDrawers/RemapSliders.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/CustomDrawers/RemapSliders.cs new file mode 100644 index 00000000..1000b2e1 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/CustomDrawers/RemapSliders.cs @@ -0,0 +1,36 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using UnityEditor; +using System; + +public class RemapSliders : MaterialPropertyDrawer +{ + public override void OnGUI( Rect position, MaterialProperty prop, String label, MaterialEditor editor ) + { + EditorGUI.BeginChangeCheck(); + Vector4 value = prop.vectorValue; + + EditorGUI.showMixedValue = prop.hasMixedValue; + + var cacheLabel = EditorGUIUtility.labelWidth; + var cacheField = EditorGUIUtility.fieldWidth; + if( cacheField <= 64 ) + { + float total = position.width; + EditorGUIUtility.labelWidth = Mathf.Ceil( 0.45f * total ) - 30; + EditorGUIUtility.fieldWidth = Mathf.Ceil( 0.55f * total ) + 30; + } + + EditorGUILayout.MinMaxSlider( label, ref value.x, ref value.y, 0, 1 ); + + EditorGUIUtility.labelWidth = cacheLabel; + EditorGUIUtility.fieldWidth = cacheField; + EditorGUI.showMixedValue = false; + if( EditorGUI.EndChangeCheck() ) + { + prop.vectorValue = value; + } + } +} |