diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs new file mode 100644 index 00000000..2da02086 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs @@ -0,0 +1,47 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEditor; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + public class DragAndDropTool + { + public delegate void OnValidDropObject(params UnityEngine.Object[] draggedObjs ); + public event OnValidDropObject OnValidDropObjectEvt; + + public void Destroy() + { + OnValidDropObjectEvt = null; + } + + public void TestDragAndDrop( Rect dropArea ) + { + Event currentEvent = Event.current; + EventType currentEventType = currentEvent.type; + + switch (currentEventType) + { + case EventType.DragUpdated: + case EventType.DragPerform: + { + + if (!dropArea.Contains(currentEvent.mousePosition)) + return; + + DragAndDrop.visualMode = DragAndDropVisualMode.Copy; + if (currentEvent.type == EventType.DragPerform) + { + DragAndDrop.AcceptDrag(); + if (OnValidDropObjectEvt != null) + { + OnValidDropObjectEvt(DragAndDrop.objectReferences); + } + } + }break; + case EventType.DragExited:DragAndDrop.PrepareStartDrag();break; + } + } + } +} |