diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs new file mode 100644 index 00000000..56e24518 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs @@ -0,0 +1,37 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +namespace AmplifyShaderEditor +{ + // Catch when scene is saved (Ctr+S) and also save ase shader + public class SceneSaveCallback : UnityEditor.AssetModificationProcessor + { + private const string UnityStr = ".unity"; + + static string[] OnWillSaveAssets( string[] paths ) + { + bool canSave = false; + + if ( paths.Length == 0 ) + { + canSave = true; + } + else + { + for ( int i = 0; i < paths.Length; i++ ) + { + // Only save shader when saving scenes + if ( !string.IsNullOrEmpty( paths[ i ] ) && paths[ i ].Contains( UnityStr ) ) + { + canSave = true; + break; + } + } + } + if ( canSave && UIUtils.CurrentWindow ) + UIUtils.CurrentWindow.SetCtrlSCallback( false ); + + return paths; + } + } +} |