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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector2.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector2.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector2.cs56
1 files changed, 56 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector2.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector2.cs
new file mode 100644
index 00000000..adad9d05
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector2.cs
@@ -0,0 +1,56 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class FallbackVector2 : IFallbackVars
+ {
+ [SerializeField]
+ private Vector2 m_current;
+ [SerializeField]
+ private Vector2 m_previous;
+
+ public FallbackVector2()
+ {
+ m_current = new Vector2( 0, 0 );
+ m_previous = new Vector2( 0, 0 );
+ }
+
+ public FallbackVector2( Vector2 data )
+ {
+ m_current = data;
+ m_previous = data;
+ }
+
+ public void Revert()
+ {
+ Vector2 aux = m_current;
+ m_current = m_previous;
+ m_previous = aux;
+ }
+
+
+ public Vector2 Current
+ {
+ get
+ {
+ return m_current;
+ }
+
+ set
+ {
+ m_previous = m_current;
+ m_current = value;
+ }
+ }
+
+ public override string ToString()
+ {
+ return m_current.ToString();
+ }
+ }
+}