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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/IntNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/IntNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/IntNode.cs281
1 files changed, 281 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/IntNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/IntNode.cs
new file mode 100644
index 00000000..3368c05d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/IntNode.cs
@@ -0,0 +1,281 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Int", "Constants And Properties", "Int property", null, KeyCode.Alpha0 )]
+ public sealed class IntNode : PropertyNode
+ {
+ [SerializeField]
+ private int m_defaultValue;
+
+ [SerializeField]
+ private int m_materialValue;
+
+ private const float LabelWidth = 8;
+
+ private int m_cachedPropertyId = -1;
+
+ private bool m_isEditingFields;
+ private int m_previousValue;
+ private string m_fieldText = "0";
+
+ public IntNode() : base() { }
+ public IntNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Int" );
+ AddOutputPort( WirePortDataType.INT, Constants.EmptyPortValue );
+ m_insideSize.Set( 50, 10 );
+ m_selectedLocation = PreviewLocation.BottomCenter;
+ m_drawPrecisionUI = false;
+ m_showHybridInstancedUI = true;
+ m_availableAttribs.Add( new PropertyAttributes( "Enum", "[Enum]" ) );
+ m_previewShaderGUID = "0f64d695b6ffacc469f2dd31432a232a";
+ m_srpBatcherCompatible = true;
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ UIUtils.RegisterFloatIntNode( this );
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ UIUtils.UnregisterFloatIntNode( this );
+ }
+
+ public override void OnDirtyProperty()
+ {
+ UIUtils.UpdateFloatIntDataNode( UniqueId, PropertyInspectorName );
+ }
+
+ public override void RefreshExternalReferences()
+ {
+ base.RefreshExternalReferences();
+ OnPropertyNameChanged();
+ OnDirtyProperty();
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ if( m_cachedPropertyId == -1 )
+ m_cachedPropertyId = Shader.PropertyToID( "_InputInt" );
+
+ if( m_materialMode && m_currentParameterType != PropertyType.Constant )
+ PreviewMaterial.SetInt( m_cachedPropertyId, m_materialValue );
+ else
+ PreviewMaterial.SetInt( m_cachedPropertyId, m_defaultValue );
+ }
+
+
+ public override void CopyDefaultsToMaterial()
+ {
+ m_materialValue = m_defaultValue;
+ }
+
+ public override void DrawSubProperties()
+ {
+ m_defaultValue = EditorGUILayoutIntField( Constants.DefaultValueLabel, m_defaultValue );
+ }
+
+ public override void DrawMaterialProperties()
+ {
+ if( m_materialMode )
+ EditorGUI.BeginChangeCheck();
+
+ m_materialValue = EditorGUILayoutIntField( Constants.MaterialValueLabel, m_materialValue );
+
+ if( m_materialMode && EditorGUI.EndChangeCheck() )
+ {
+ m_requireMaterialUpdate = true;
+ }
+ }
+
+ public override void OnNodeLayout( DrawInfo drawInfo )
+ {
+ base.OnNodeLayout( drawInfo );
+
+ m_propertyDrawPos = m_remainingBox;
+ m_propertyDrawPos.x = m_remainingBox.x - LabelWidth * drawInfo.InvertedZoom;
+ m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
+ m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
+ }
+
+ public override void DrawGUIControls( DrawInfo drawInfo )
+ {
+ base.DrawGUIControls( drawInfo );
+
+ if( drawInfo.CurrentEventType != EventType.MouseDown )
+ return;
+
+ Rect hitBox = m_remainingBox;
+ hitBox.xMin -= LabelWidth * drawInfo.InvertedZoom;
+ bool insideBox = hitBox.Contains( drawInfo.MousePosition );
+
+ if( insideBox )
+ {
+ GUI.FocusControl( null );
+ m_isEditingFields = true;
+ }
+ else if( m_isEditingFields && !insideBox )
+ {
+ GUI.FocusControl( null );
+ m_isEditingFields = false;
+ }
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+
+ if( !m_isVisible )
+ return;
+
+ if( m_isEditingFields && m_currentParameterType != PropertyType.Global )
+ {
+ float labelWidth = EditorGUIUtility.labelWidth;
+ EditorGUIUtility.labelWidth = LabelWidth * drawInfo.InvertedZoom;
+
+ if( m_materialMode && m_currentParameterType != PropertyType.Constant )
+ {
+ EditorGUI.BeginChangeCheck();
+ m_materialValue = EditorGUIIntField( m_propertyDrawPos, " ", m_materialValue, UIUtils.MainSkin.textField );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ PreviewIsDirty = true;
+ m_requireMaterialUpdate = true;
+ if( m_currentParameterType != PropertyType.Constant )
+ BeginDelayedDirtyProperty();
+ }
+ }
+ else
+ {
+ EditorGUI.BeginChangeCheck();
+
+ m_defaultValue = EditorGUIIntField( m_propertyDrawPos, " ", m_defaultValue, UIUtils.MainSkin.textField );
+
+ if( EditorGUI.EndChangeCheck() )
+ {
+ PreviewIsDirty = true;
+ BeginDelayedDirtyProperty();
+ }
+ }
+ EditorGUIUtility.labelWidth = labelWidth;
+ }
+ else if( drawInfo.CurrentEventType == EventType.Repaint )
+ {
+ bool guiEnabled = GUI.enabled;
+ GUI.enabled = m_currentParameterType != PropertyType.Global;
+ Rect fakeField = m_propertyDrawPos;
+ fakeField.xMin += LabelWidth * drawInfo.InvertedZoom;
+ if( GUI.enabled )
+ {
+ Rect fakeLabel = m_propertyDrawPos;
+ fakeLabel.xMax = fakeField.xMin;
+ EditorGUIUtility.AddCursorRect( fakeLabel, MouseCursor.SlideArrow );
+ EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text );
+ }
+ bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant;
+ int value = currMode ? m_materialValue : m_defaultValue;
+
+ if( m_previousValue != value )
+ {
+ m_previousValue = value;
+ m_fieldText = value.ToString();
+ }
+
+ GUI.Label( fakeField, m_fieldText, UIUtils.MainSkin.textField );
+ GUI.enabled = guiEnabled;
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+
+ if( m_currentParameterType != PropertyType.Constant )
+ return PropertyData( dataCollector.PortCategory );
+
+ return m_defaultValue.ToString();
+ }
+
+ public override string GetPropertyValue()
+ {
+ return PropertyAttributes + m_propertyName + "(\"" + m_propertyInspectorName + "\", Int) = " + m_defaultValue;
+ }
+
+ public override void UpdateMaterial( Material mat )
+ {
+ base.UpdateMaterial( mat );
+ if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction )
+ {
+ mat.SetInt( m_propertyName, m_materialValue );
+ }
+ }
+
+ public override void SetMaterialMode( Material mat, bool fetchMaterialValues )
+ {
+ base.SetMaterialMode( mat, fetchMaterialValues );
+ if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) )
+ {
+ m_materialValue = mat.GetInt( m_propertyName );
+ }
+ }
+
+ public override void ForceUpdateFromMaterial( Material material )
+ {
+ if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) )
+ {
+ m_materialValue = material.GetInt( m_propertyName );
+ PreviewIsDirty = true;
+ }
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_defaultValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ if( UIUtils.CurrentShaderVersion() > 14101 )
+ m_materialValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultValue );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_materialValue );
+ }
+
+ public override string GetPropertyValStr()
+ {
+ return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ?
+ m_materialValue.ToString( Mathf.Abs( m_materialValue ) > 1000 ? Constants.PropertyBigIntFormatLabel : Constants.PropertyIntFormatLabel ) :
+ m_defaultValue.ToString( Mathf.Abs( m_defaultValue ) > 1000 ? Constants.PropertyBigIntFormatLabel : Constants.PropertyIntFormatLabel );
+ }
+
+ public override void SetGlobalValue() { Shader.SetGlobalInt( m_propertyName, m_defaultValue ); }
+ public override void FetchGlobalValue() { m_materialValue = Shader.GetGlobalInt( m_propertyName ); }
+ public int Value
+ {
+ get { return m_defaultValue; }
+ set { m_defaultValue = value; }
+ }
+
+ public void SetMaterialValueFromInline( int val )
+ {
+ m_materialValue = val;
+ m_requireMaterialUpdate = true;
+ }
+ }
+}