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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs284
1 files changed, 284 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs
new file mode 100644
index 00000000..a4dfafb1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs
@@ -0,0 +1,284 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Dither", "Camera And Screen", "Generates a dithering pattern" )]
+ public sealed class DitheringNode : ParentNode
+ {
+ private const string InputTypeStr = "Pattern";
+ private const string CustomScreenPosStr = "screenPosition";
+
+ private string m_functionHeader = "Dither4x4Bayer( {0}, {1} )";
+ private string m_functionBody = string.Empty;
+
+ [SerializeField]
+ private int m_selectedPatternInt = 0;
+
+ [SerializeField]
+ private bool m_customScreenPos = false;
+
+ private readonly string[] PatternsFuncStr = { "4x4Bayer", "8x8Bayer", "NoiseTex" };
+ private readonly string[] PatternsStr = { "4x4 Bayer", "8x8 Bayer", "Noise Texture" };
+
+ private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
+ AddInputPort( WirePortDataType.SAMPLER2D, false, "Pattern");
+ AddInputPort( WirePortDataType.FLOAT4, false, "Screen Position" );
+
+ AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ m_textLabelWidth = 110;
+ m_autoWrapProperties = true;
+ m_hasLeftDropdown = true;
+ SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, PatternsStr[ m_selectedPatternInt ] ) );
+ UpdatePorts();
+ GeneratePattern();
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ m_upperLeftWidget = null;
+ }
+
+
+ public override void AfterCommonInit()
+ {
+ base.AfterCommonInit();
+ if( PaddingTitleLeft == 0 )
+ {
+ PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ if( PaddingTitleRight == 0 )
+ PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ }
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+ EditorGUI.BeginChangeCheck();
+ m_selectedPatternInt = m_upperLeftWidget.DrawWidget( this, m_selectedPatternInt, PatternsStr );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdatePorts();
+ GeneratePattern();
+ }
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ EditorGUI.BeginChangeCheck();
+ m_selectedPatternInt = EditorGUILayoutPopup( "Pattern", m_selectedPatternInt, PatternsStr );
+ if ( EditorGUI.EndChangeCheck() )
+ {
+ UpdatePorts();
+ GeneratePattern();
+ }
+ EditorGUI.BeginChangeCheck();
+ m_customScreenPos = EditorGUILayoutToggle( "Screen Position", m_customScreenPos );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdatePorts();
+ }
+ }
+
+ private void UpdatePorts()
+ {
+ m_inputPorts[ 1 ].Visible = ( m_selectedPatternInt == 2 );
+ m_inputPorts[ 2 ].Visible = m_customScreenPos;
+ m_sizeIsDirty = true;
+ }
+
+ private void GeneratePattern()
+ {
+ SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, PatternsStr[ m_selectedPatternInt ] ) );
+ switch ( m_selectedPatternInt )
+ {
+ default:
+ case 0:
+ {
+ m_functionBody = string.Empty;
+ m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1} )";
+ IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( int x, int y )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "const float dither[ 16 ] = {" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 1, 9, 3, 11," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 13, 5, 15, 7," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 4, 12, 2, 10," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 16, 8, 14, 6 };" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "int r = y * 4 + x;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "return dither[r] / 16; // same # of instructions as pre-dividing due to compiler magic" );
+ IOUtils.CloseFunctionBody( ref m_functionBody );
+ }
+ break;
+ case 1:
+ {
+ m_functionBody = string.Empty;
+ m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1} )";
+ IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( int x, int y )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "const float dither[ 64 ] = {" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 1, 49, 13, 61, 4, 52, 16, 64," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 33, 17, 45, 29, 36, 20, 48, 32," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 9, 57, 5, 53, 12, 60, 8, 56," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 41, 25, 37, 21, 44, 28, 40, 24," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 3, 51, 15, 63, 2, 50, 14, 62," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 35, 19, 47, 31, 34, 18, 46, 30," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 11, 59, 7, 55, 10, 58, 6, 54," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 43, 27, 39, 23, 42, 26, 38, 22};" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "int r = y * 8 + x;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "return dither[r] / 64; // same # of instructions as pre-dividing due to compiler magic" );
+ IOUtils.CloseFunctionBody( ref m_functionBody );
+ }
+ break;
+ case 2:
+ {
+ bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros;
+
+ m_functionBody = string.Empty;
+ m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1}, {2})";
+
+ if( sampleThroughMacros )
+ {
+ IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( float4 screenPos, TEXTURE2D_PARAM( noiseTexture, samplernoiseTexture ), float4 noiseTexelSize )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float dither = SAMPLE_TEXTURE2D_LOD( noiseTexture, samplernoiseTexture, float3( screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy, 0 ), 0 ).g;" );
+ }
+ else
+ {
+ IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( float4 screenPos, sampler2D noiseTexture, float4 noiseTexelSize )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float dither = tex2Dlod( noiseTexture, float4( screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy, 0, 0 ) ).g;" );
+ }
+ IOUtils.AddFunctionLine( ref m_functionBody, "float ditherRate = noiseTexelSize.x * noiseTexelSize.y;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "dither = ( 1 - ditherRate ) * dither + ditherRate;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "return dither;" );
+ IOUtils.CloseFunctionBody( ref m_functionBody );
+ }
+ break;
+ }
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ dataCollector.UsingCustomScreenPos = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ GeneratePattern();
+
+ if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
+ string varName = string.Empty;
+ bool isFragment = dataCollector.IsFragmentCategory;
+ if( m_customScreenPos && m_inputPorts[ 2 ].IsConnected )
+ {
+ varName = "ditherCustomScreenPos" + OutputId;
+ string customScreenPosVal = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT4, varName, customScreenPosVal );
+ }
+ else
+ {
+ if( dataCollector.TesselationActive && isFragment )
+ {
+ varName = GeneratorUtils.GenerateClipPositionOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType );
+ }
+ else
+ {
+ if( dataCollector.IsTemplate )
+ {
+ varName = dataCollector.TemplateDataCollectorInstance.GetScreenPosNormalized( CurrentPrecisionType );
+ }
+ else
+ {
+ varName = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
+ }
+ }
+ }
+ string surfInstruction = varName + ".xy * _ScreenParams.xy";
+ m_showErrorMessage = false;
+ string functionResult = "";
+ switch ( m_selectedPatternInt )
+ {
+ default:
+ case 0:
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, "clipScreen" + OutputId, surfInstruction );
+ functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, "fmod(" + "clipScreen" + OutputId + ".x, 4)", "fmod(" + "clipScreen" + OutputId + ".y, 4)" );
+ break;
+ case 1:
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, "clipScreen" + OutputId, surfInstruction );
+ functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, "fmod(" + "clipScreen" + OutputId + ".x, 8)", "fmod(" + "clipScreen" + OutputId + ".y, 8)" );
+ break;
+ case 2:
+ {
+ if( !m_inputPorts[ 1 ].IsConnected )
+ {
+ m_showErrorMessage = true;
+ m_errorMessageTypeIsError = NodeMessageType.Warning;
+ m_errorMessageTooltip = "Please connect a texture object to the Pattern input port to generate a proper dithered pattern";
+ return "0";
+ } else
+ {
+ bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros;
+
+ string noiseTex = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ dataCollector.AddToUniforms( UniqueId, "float4 " + noiseTex + "_TexelSize;", dataCollector.IsSRP );
+ if( sampleThroughMacros )
+ {
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], noiseTex ) );
+ functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, varName, noiseTex+", sampler"+noiseTex, noiseTex + "_TexelSize" );
+ }
+ else
+ {
+ functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, varName, noiseTex, noiseTex + "_TexelSize" );
+ }
+ }
+ }
+ break;
+ }
+
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, "dither" + OutputId, functionResult );
+
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ string driver = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ dataCollector.AddLocalVariable( UniqueId, "dither" + OutputId+" = step( dither"+ OutputId + ", "+ driver + " );" );
+ }
+
+ //RegisterLocalVariable( 0, functionResult, ref dataCollector, "dither" + OutputId );
+ m_outputPorts[ 0 ].SetLocalValue( "dither" + OutputId, dataCollector.PortCategory );
+
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_selectedPatternInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ if( UIUtils.CurrentShaderVersion() > 15404 )
+ {
+ m_customScreenPos = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ UpdatePorts();
+ GeneratePattern();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedPatternInt );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_customScreenPos );
+ }
+ }
+}