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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs122
1 files changed, 122 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs
new file mode 100644
index 00000000..afeaae0f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs
@@ -0,0 +1,122 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Gamma To Linear", "Image Effects", "Converts color from gamma space to linear space" )]
+ public sealed class GammaToLinearNode : HelperParentNode
+ {
+ public readonly static string[] ModeListStr = { "Fast sRGB to Linear", "Exact sRGB to Linear" };
+ public readonly static int[] ModeListInt = { 0, 1 };
+
+ public readonly static string[] ModeListStrLW = { "Fast sRGB to Linear", "Exact sRGB to Linear", "Gamma 2.0 to Linear", "Gamma 2.2 to Linear" };
+ public readonly static int[] ModeListIntLW = { 0, 1, 2, 3 };
+
+ [SerializeField]
+ public int m_selectedMode = 0;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "GammaToLinearSpace";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_inputPorts[ 0 ].Name = "RGB";
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_autoWrapProperties = true;
+ m_previewShaderGUID = "e82a888a6ebdb1443823aafceaa051b9";
+ m_textLabelWidth = 120;
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "gammaToLinear" + OutputId;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ if( ContainerGraph.IsSRP )
+ {
+ m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStrLW, ModeListIntLW );
+ EditorGUILayout.HelpBox( "Fast sRGB: fast approximation from sRGB to Linear\n\nExact sRGB: a more expensive but exact calculation from sRGB to Linear.\n\nGamma 2.0: crude approximation from Gamma to Linear using a power of 2.0 gamma value\n\nGamma 2.2: an approximation from Gamma to Linear using a power of 2.2 gamma value", MessageType.None );
+ }
+ else
+ {
+ m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStr, ModeListInt );
+ EditorGUILayout.HelpBox( "Fast sRGB: fast approximation from sRGB to Linear\n\nExact sRGB: a more expensive but exact calculation from sRGB to Linear.", MessageType.None );
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+
+ if( !dataCollector.IsSRP )
+ {
+ m_selectedMode = Mathf.Min( m_selectedMode, 1 );
+
+ if( m_selectedMode == 1 )
+ {
+ dataCollector.AddLocalVariable( UniqueId, "half3 " + m_localVarName + " = " + result + ";" );
+ dataCollector.AddLocalVariable( UniqueId, m_localVarName + " = half3( GammaToLinearSpaceExact(" + m_localVarName + ".r), GammaToLinearSpaceExact(" + m_localVarName + ".g), GammaToLinearSpaceExact(" + m_localVarName + ".b) );" );
+ return m_localVarName;
+ }
+ return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ }
+ else
+ {
+ dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreCommonLib );
+ dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreColorLib );
+ switch( m_selectedMode )
+ {
+ default:
+ case 0:
+ m_funcLWFormatOverride = "FastSRGBToLinear( {0} )";
+ m_funcHDFormatOverride = "FastSRGBToLinear( {0} )";
+ break;
+ case 1:
+ m_funcLWFormatOverride = "SRGBToLinear( {0} )";
+ m_funcHDFormatOverride = "SRGBToLinear( {0} )";
+ break;
+ case 2:
+ m_funcLWFormatOverride = "Gamma20ToLinear( {0} )";
+ m_funcHDFormatOverride = "Gamma20ToLinear( {0} )";
+ break;
+ case 3:
+ m_funcLWFormatOverride = "Gamma22ToLinear( {0} )";
+ m_funcHDFormatOverride = "Gamma22ToLinear( {0} )";
+ break;
+ }
+
+ return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedMode );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 11003 && UIUtils.CurrentShaderVersion() <= 14503 )
+ {
+ bool fast = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ if( fast )
+ m_selectedMode = 1;
+ }
+
+ if( UIUtils.CurrentShaderVersion() > 14503 )
+ {
+ m_selectedMode = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+ }
+}